[solved] 1.11 SDK folder structure

Problems building or running the engine, queries about how to use features etc.
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palsofchaos
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[solved] 1.11 SDK folder structure

Post by palsofchaos »

Hello,

I've noticed the Ogre 1.11 SDK does not have a Release or Debug folder in the bin/ directory. The Ogre 1.09 SDK did have these directories which made running ogre applications from visual studio easy. Is there a reason for this change? Is there some sort of setup required to restore the bin/Debug and bin/Release directories?

Thanks
Last edited by palsofchaos on Mon May 07, 2018 4:55 pm, edited 1 time in total.
Pellaeon
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Re: Ogre 1.11 SDK folder structure

Post by Pellaeon »

Hi,

the dependecies are C libaries. So you can use the (default) release versions of the lib and dll files of the dependecies in debug and release mode of the VS Ogre project.
palsofchaos
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Re: Ogre 1.11 SDK folder structure

Post by palsofchaos »

Pellaeon wrote: Mon May 07, 2018 8:30 am Hi,

the dependecies are C libaries. So you can use the (default) release versions of the lib and dll files of the dependecies in debug and release mode of the VS Ogre project.
Ok, in that case I can probably just remove $(Configuration) from the post build event. That way the exe is just thrown into bin regardless of the run mode I'm using in visual studios.

Thanks for the help Pellaeon.
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