Hi,
I am currently trying to draw a mesh (in this case a ring) over another mesh which represents a terrain for a 3D representation of a scenario. Now the ring my be at ground level or above it. I want that should the ring (which represents the range of an object on the canvas), to morph its altitude / height at spots where the ring starts bisecting the ground.
I am not very familiar with Ogre3d (I have a total experience of 2hrs now I think), so I'd love it if I could be pointed in the right direction.
Thanks
Ankit
Drawing a mesh over a terrain (another mesh)
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- Gnoblar
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