Hi,
i'm posting this in help, sorry if this is the wrong subforum.
Looks like some files in the Wiki are dead - only 0 Bytes in the Zips here:
http://wiki.ogre3d.org/Ogre+Wiki+Tutorial+Framework
I'm running on debian 9, the IDE of my choice is eclipse-cdt from debian repository.
I wanted to compile the Basic Ogre Framework and had some minor problems as listed below - maybe someone will find this post useful.
I started here:
http://wiki.ogre3d.org/Basic+Ogre+Framework
and added the files manually from this tutorial to a new eclipse C++ project - the link to the mercurial repository was missing.
These are the packages which i installed (eclipse cdt was already installed):
apt-get install libogre-1.9-dev
apt-get install libxft-dev
apt-get install libfreetype6-dev
apt-get install libjpeg-dev
apt-get install libois-dev
First problem: libogre-1.9-dev is missing the file SdkTrays.h - looks like this is a known issue
I simple obtained it from here:
https://bitbucket.org/sinbad/ogre/src/b ... ew-default
and dropped it into the eclipse project. works.
next problem: the Basic Ogre Framework is outdated, looks like it was written for 1.8, so two adjustments are necessary, see:
http://wiki.ogre3d.org/tiki-index.php?p ... ting_Notes
in eclipse, the include paths for the GCC C++ Compiler have to be set:
/usr/include/OGRE
/usr/include/OGRE/Overlay
/usr/include/ois
and the included libraries for the GCC C++ linker:
OgreOverlay
OgreMain
boost_system
OIS
E voila! It compiles.
Some assets and .cfg were missing. I found them, with the rest source files here:
https://bitbucket.org/spacegaier/basico ... downloads/
after tweaking here and there (the .cfg files, adapting to linux) i finally got a nice ogre head on my display
Next steps:
1. doing more stuff from the tutorial
2. putting all on an open git repository