Ogre Version: :1.11.1:
Operating System: :Windows 10:
Render System: :Directx11 vs. OpenGl:
Hi @all,
here is the result for Rendering with OpenGL (Windows 10), For Ogre on Linux + OpenGL I get similar (good) results.
here is the result for Rendering with Directx11 (Windows 10)
it almost looks like I forgot to add lights to the scene. Furthermore I added manual objects to the scene and colored them. With OpenGL the colors look fine (red, green, blue). With directx11 they are all white.
Any hints how to solve this issue?
Best wishes
Problem with Colors Rendering with Directx11 (shader/lighting problem???) Topic is solved
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- Gnoblar
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- OGRE Team Member
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- Gnoblar
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Re: Problem with Colors Rendering with Directx11 (shader/lighting problem???)
Hi,
1.) no, I didn't . I forgot that.
2.) Now it works (mostly). Thank you a lot. I owe you a beer .
3.) However, my colored ManualObject (three colored lines) is still rendered white and a floor plane i added (not in the pics) has the "wrong" color. But this was a massive help and I set the thread to "solved." Thank you.
Best wishes
1.) no, I didn't . I forgot that.
2.) Now it works (mostly). Thank you a lot. I owe you a beer .
3.) However, my colored ManualObject (three colored lines) is still rendered white and a floor plane i added (not in the pics) has the "wrong" color. But this was a massive help and I set the thread to "solved." Thank you.
Best wishes
-
- OGRE Team Member
- Posts: 1995
- Joined: Sun Mar 30, 2014 2:51 pm
- x 1075
- Contact:
Re: Problem with Colors Rendering with Directx11 (shader/lighting problem???)
watch the logs for shader compilation errors. The RTSS is not on par with the rest for D3D11, so some things might be just broken