I should add, each quad is being instantiated in a separate InstanceManager.
I looked at the vertices which form the two quads and their positions (post vertex shader) are the same.
Quad A:
Code: Select all
-0.107, 0.316, 0.003
0.044, 0.060, 0.003
0.044, 0.316, 0.003
-0.107, 0.316, 0.003
-0.107, 0.060, 0.003
0.044, 0.060, 0.003
Code: Select all
-0.107, 0.316, 0.003
0.044, 0.060, 0.003
0.044, 0.316, 0.003
-0.107, 0.316, 0.003
-0.107, 0.060, 0.003
0.044, 0.060, 0.003
If I move the position of the second quad closer to the camera by two units, the image is drawn correctly.
Any thoughts on why this could be happening? Thoughts on what I could check to see why the test is failed?
Thanks for any help
Ogre Version: 1.10.11 (Xalafu)
Operating System: Windows 10
Render System: DirectX 9