createSceneManager() using NULL Rendering System? Topic is solved

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mrmclovin
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createSceneManager() using NULL Rendering System?

Post by mrmclovin »

Hello,

I'm trying make my classes that depend on Ogre testable and to do it I need Ogre not to render anything. I'm using Ogre 2.1 on macOS.

Code: Select all

Ogre::NULLPlugin ogre_null_plugin;
  Ogre::Root       ogre_root;

  ogre_root.installPlugin(&ogre_null_plugin);

  Ogre::RenderSystem *rs = ogre_root.getRenderSystemByName("NULL Rendering Subsystem");
  ogre_root.setRenderSystem(rs);

  ogre_root.initialise(false);

  Ogre::SceneManager *ogre_scene_mgr = ogre_root.createSceneManager(1, 1, Ogre::INSTANCING_CULLING_SINGLETHREAD);
This results in an assertion error when executing createSceneManager():
Assertion failed: (index < mTechniques.size() && "Index out of bounds."), function getTechnique, file /ogre/ogre/OgreMain/src/OgreMaterial.cpp, line 277.
Any idea what I need to do?
mrmclovin
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Posts: 324
Joined: Sun May 11, 2008 9:27 pm
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Re: createSceneManager() using NULL Rendering System?

Post by mrmclovin »

Simple fix. I had to let ogre create a render window automatically using:

Code: Select all

ogre_root.initialise(true);
Otherwise the MaterialManager would not setup default material technique and pass.
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