Ogre Version: : 1.11.2
Operating System: : Windows 10
Render System: : D3D11, OpenGL
I decided to build latest release (v1.11.2) for Windows 10.
My steps:
1. Downloaded the latest release (https://github.com/OGRECave/ogre/releases)
2. Started CMake
3. Configured/generated solution for Visual Studio 2017 with no changes in CMake (default)
4. Opened generated solution in VS2017
5. Builded with success.
But I wanted to launch a SampleBrowser (as it was before, in earlier releases)
but there are no Samples or SampleBrowser
They are not in the Solution.
(See VS2017 screenshot)
[1.11.2] I do not see Samples in VS2017 solution.
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Re: [1.11.2] I do not see Samples in VS2017 solution.
verify that freetype and SDL2 are correctly build/ detected by CMake. You are also missing the Overlay component which is required by the Samples.
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Re: [1.11.2] I do not see Samples in VS2017 solution.
Thank you for the answer!
FreeType and FreeImage were not defined.
I forgot define DIRs and LIBs.
I thought that the CMake will download and build them automatically as it did with SDL2, zlib, and zziblib
Before, when I builded previous versions, releases, I defined manually all DIRs and LIBs of dependencies, that I builded before building Ogre.
P.S.
btw, I see this first time: CMake downloaded and builded some libraries automatically.
Thanx again!
The SD2 was built perfectly.verify that freetype and SDL2 are correctly build/ detected by CMake.
Yes, Overlay was missed!You are also missing the Overlay component which is required by the Samples.
FreeType and FreeImage were not defined.
I forgot define DIRs and LIBs.
I thought that the CMake will download and build them automatically as it did with SDL2, zlib, and zziblib
Before, when I builded previous versions, releases, I defined manually all DIRs and LIBs of dependencies, that I builded before building Ogre.
P.S.
btw, I see this first time: CMake downloaded and builded some libraries automatically.
Thanx again!