Long time no see.
I thought I'd have another play with Ogre, it has been a while and looks like many great things have been happening recently.
I'm starting from scratch to re-familiarise myself with the process and all is going well so farm but one minor hiccup. Textures aren't loading.
Is there a new process for loading resources or has something been left out of the SDK build that should be in there (i.e. FreeImage)Ogre::ItemIdentityException::ItemIdentityException: Can not find codec for 'jpg' image format.
Any help would be greatly appreciated.
Thanks in advance
Ogre Version: 1.11.2 (SDK version from download page)
Operating System: Windows 10 Home
Render System: DirectX 11
Code: Select all
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12:02:02: Mesh: Loading robot.mesh.
12:02:02: Skeleton: Loading robot.skeleton
12:02:02: Ogre::ItemIdentityException::ItemIdentityException: Can not find codec for 'jpg' image format.
Supported formats are: dds ktx pkm. in Codec::getCodec at c:\projects\ogre-bsrh7\ogremain\src\ogrecodec.cpp (line 66)
12:02:02: Error: loading texture 'r2skin.jpg'. Texture layer will be blank: Ogre::ItemIdentityException::ItemIdentityException: Can not find codec for 'jpg' image format.
Supported formats are: dds ktx pkm. in Codec::getCodec at c:\projects\ogre-bsrh7\ogremain\src\ogrecodec.cpp (line 66)
12:02:02: Ogre::ItemIdentityException::ItemIdentityException: Can not find codec for 'jpg' image format.
Supported formats are: dds ktx pkm. in Codec::getCodec at c:\projects\ogre-bsrh7\ogremain\src\ogrecodec.cpp (line 66)
12:02:02: Error: loading texture 'r2skin.jpg'. Texture layer will be blank: Ogre::ItemIdentityException::ItemIdentityException: Can not find codec for 'jpg' image format.
Supported formats are: dds ktx pkm. in Codec::getCodec at c:\projects\ogre-bsrh7\ogremain\src\ogrecodec.cpp (line 66)