Ogre Version:1.11
Operating System: Windows 10
Render System:Direct3D11/Direct3D9
hello, I'm trying to implement the instancing to my application. Unfortunately, I have some problems with that. So, that's why I downloaded Ogre 1.11 SDK samples (https://bintray.com/ogrecave/ogre/downl ... 15-x64.zip).
I run 'New Instancing' sample.
Direct3D11: I have see this situation in all instancing types.
But 'no instancing' works fine.
Direct3D9: I have an error when run this sample.
I cannot attach log file because as I understand there is no log file on this build.
So my question, Is the instancing problem with a build or with my OS?
Can you please suggest me the right way for implementing an instancing in my project? (Which ogre version and directx version will be best for that?)
Problems with new instancing in ogre samples
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- Gnoblar
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- OGRE Team Member
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Re: Problems with new instancing in ogre samples
not all Shaders were updated for D3D11, thats why Instancing does not work there. For D3D9, Cg is required for instancing, but the SDK is build without Cg - so you would have to rebuild it yourself. GL/ GL3Plus should work though.