Selection bounding box extension
Posted: Fri Oct 26, 2018 8:11 pm
Ogre Version: 1.11.2 (Rhagorthua)
Operating System: Windows 10
Render System: Direct3D 9
Hello,
Here is my problem, I need to extend the bounding box of an entity (or of the node
that contains that entity) used by the RaySceneQuery procedure to implement the selection
of an object on the screen.
What I need is the possibility to select an object even if the click is not in its bounding
box but in prossimity of the bounding box (within a given tolerance).
I have searched many times for a possible solution to this problem even in this forum
without success.
Any suggestion will be much appreciated
Thank You
Claudio Cordara
Operating System: Windows 10
Render System: Direct3D 9
Hello,
Here is my problem, I need to extend the bounding box of an entity (or of the node
that contains that entity) used by the RaySceneQuery procedure to implement the selection
of an object on the screen.
What I need is the possibility to select an object even if the click is not in its bounding
box but in prossimity of the bounding box (within a given tolerance).
I have searched many times for a possible solution to this problem even in this forum
without success.
Any suggestion will be much appreciated
Thank You
Claudio Cordara