How to use .osm files today in 2018?

Problems building or running the engine, queries about how to use features etc.
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shaegumi
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How to use .osm files today in 2018?

Post by shaegumi » Fri Nov 16, 2018 1:25 pm

Hello, guys!
Is there any way to open .osm files in 3ds Max 2010+ or Blender 2.7+ without oFusion? Or where I can find stable version of this program? I found that official link from the site ofusiontechnologies.com/downloads.html doesn't work. It is very sad. :(
My purpose is to locate some OGRE game models in my 3D-program scene. Without .osm they are piling up in the center point. :roll:

Thank you very much for response!
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hedphelym
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Re: How to use .osm files today in 2018?

Post by hedphelym » Fri Nov 16, 2018 7:56 pm

Ofusion is dead, and has been dead for a long time, If I remember correct then .osm is just xml data,you would have to make a importer that does the import, that can be done in both 3dsmax (maxscript) and blender (python), however 3dsmax does not have support for .mesh so you have to tackle that too. I think it's easier to make it for blender, since (correct me if I'm wrong) blender already has a .mesh importer (I think I tried that a long time ago).
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shaegumi
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Re: How to use .osm files today in 2018?

Post by shaegumi » Mon Nov 19, 2018 7:59 am

Yes, it is, Blender has a good addon to import .mesh files, but it is useless without 3D World locations from .osm.

So I need to have an another special addon for importing XML data?
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