Operating System: :Ubuntu 18.10 / g++ 8.2/ NVidia driver 410.73
Render System: : OpenGL3
1) I'm updating python-ogre for v2.2.
I'm having trouble importing the python module with undefined symbols from TextureBox member functions whose definitions are defined in source files, namely getColourAt / setColourAt.
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nm /media/sdb11/THISITPYTHONOGRE4/v2-2/root/usr/lib/libOgreMain.so | grep setColourAt
000000000047ace0 t _ZN4Ogre10TextureBox11setColourAtERKNS_11ColourValueEmmmNS_14PixelFormatGpuE
...
2) How does the microcodeCodeCache work in relation to NVidias' shader cache?
3) Is there any info on what's changed with the latest updates, e.g an item without a datablock:
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GLSL compile log: 100000000VertexShader_vs
0(121) : error C0000: syntax error, unexpected '}' at token "}"
0(125) : error C7524: OpenGL requires uniform variables to be declared in global scope
0(125) : error C5056: 'uniform' not allowed on local variable 'worldMatBuf'
0(129) : error C1004: in and out only apply to formal parameters "main"
(0) : error C0000: syntax error, unexpected $end at token "<EOF>"
OGRE EXCEPTION(3:RenderingAPIException): Vertex Program 100000000VertexShader_vs failed to compile. See compile log above for details. in GLSLShader::compile at /media/sdb11/THISITPYTHONOGRE4/v2-2/downloads/ogre-v2-2/RenderSystems/GL3Plus/src/GLSL/OgreGLSLShader.cpp (line 312)
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#if 0
*** [Hash 0x010d84dd] 2
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*** [Hash 0x25dc73c6] 635204550
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*** [Hash 0x359e8062] 0
*** [Hash 0x38942648] 1
*** [Hash 0x3b038020] 0
*** [Hash 0x3dde9817] 1
*** [Hash 0x3fcb60f1] 1070293233
*** [Hash 0x415a738b] 0
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*** [Hash 0x675280f4] 0
*** [Hash 0x717564b5] 0
*** [Hash 0x790cdbbe] 0
*** [Hash 0x7e8dec1c] 0
*** [Hash 0x7e934f0e] 0
*** [Hash 0x840f5b80] 0
*** [Hash 0x8421366d] 256
*** [Hash 0x86319b9f] 1
*** [Hash 0x875516cf] 0
*** [Hash 0x93f2327b] 635204550
*** [Hash 0x962aeb1a] 1
*** [Hash 0x9abd84b5] -1698855755
*** [Hash 0xa1b3cd70] 1
*** [Hash 0xa461daa9] 1
*** [Hash 0xa62cee23] 0
*** [Hash 0xa69f72d5] 0
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*** [Hash 0xa82a8e1f] 1
*** [Hash 0xa90324bb] 0
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*** [Hash 0xb22f037a] 0
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*** [Hash 0xbc128c23] 0
*** [Hash 0xc5ed03e2] 1
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*** [Hash 0xdf16de3a] 1
*** [Hash 0xe7bd0fde] 0
*** [Hash 0xea1519fa] 1
*** [Hash 0xec133132] -334286542
*** [Hash 0xf6eb512d] 0
*** [Hash 0xf742ff75] 1
DONE DUMPING PROPERTIES
DONE DUMPING PIECES
#endif
#version 430 core
#extension GL_ARB_shading_language_420pack: require
#define layout_constbuffer(x) layout( std140, x )
#define bufferFetch texelFetch
#define min3( a, b, c ) min( a, min( b, c ) )
#define max3( a, b, c ) max( a, max( b, c ) )
#define float2 vec2
#define float3 vec3
#define float4 vec4
#define int2 ivec2
#define int3 ivec3
#define int4 ivec4
#define uint2 uvec2
#define uint3 uvec3
#define uint4 uvec4
#define float2x2 mat2
#define float3x3 mat3
#define float4x4 mat4
#define ogre_float4x3 mat3x4
#define ushort uint
//Short used for read operations. It's an int in GLSL & HLSL. An ushort in Metal
#define rshort2 int2
//Short used for write operations. It's an int in GLSL. An ushort in HLSL & Metal
#define wshort2 int2
#define toFloat3x3( x ) mat3( x )
#define buildFloat3x3( row0, row1, row2 ) mat3( row0, row1, row2 )
#define mul( x, y ) ((x) * (y))
#define saturate(x) clamp( (x), 0.0, 1.0 )
#define lerp mix
#define rsqrt inversesqrt
#define INLINE
#define NO_INTERPOLATION_PREFIX flat
#define NO_INTERPOLATION_SUFFIX
#define finalDrawId drawId
#define PARAMS_ARG_DECL
#define PARAMS_ARG
#define inVs_vertex vertex
#define inVs_blendWeights blendWeights
#define inVs_blendIndices blendIndices
#define inVs_qtangent qtangent
#define inVs_drawId drawId
#define inVs_uv0 uv0
#define outVs_Position gl_Position
#define outVs_clipDistance0 gl_ClipDistance[0]
#define gl_SampleMaskIn0 gl_SampleMaskIn[0]
#define outPs_colour0 outColour
#define OGRE_Sample( tex, sampler, uv ) texture( tex, uv )
#define OGRE_SampleLevel( tex, sampler, uv, lod ) textureLod( tex, uv, lod )
#define OGRE_SampleArray2D( tex, sampler, uv, arrayIdx ) texture( tex, vec3( uv, arrayIdx ) )
#define OGRE_SampleArray2DLevel( tex, sampler, uv, arrayIdx, lod ) textureLod( tex, vec3( uv, arrayIdx ), lod )
#define OGRE_SampleArrayCubeLevel( tex, sampler, uv, arrayIdx, lod ) textureLod( tex, vec4( uv, arrayIdx ), lod )
#define OGRE_SampleGrad( tex, sampler, uv, ddx, ddy ) textureGrad( tex, uv, ddx, ddy )
#define OGRE_SampleArray2DGrad( tex, sampler, uv, arrayIdx, ddx, ddy ) textureGrad( tex, vec3( uv, arrayIdx ), ddx, ddy )
#define OGRE_ddx( val ) dFdx( val )
#define OGRE_ddy( val ) dFdy( val )
#define OGRE_Load2D( tex, iuv, lod ) texelFetch( tex, iuv, lod )
#define OGRE_Load2DMS( tex, iuv, subsample ) texelFetch( tex, iuv, subsample )
#define bufferFetch1( buffer, idx ) texelFetch( buffer, idx ).x
#define CONST_BUFFER( bufferName, bindingPoint ) layout_constbuffer(binding = bindingPoint) uniform bufferName
#define CONST_BUFFER_STRUCT_BEGIN( structName, bindingPoint ) layout_constbuffer(binding = bindingPoint) uniform structName
#define CONST_BUFFER_STRUCT_END( variableName, v ) variableName
#define FLAT_INTERPOLANT( decl, bindingPoint ) flat decl
#define INTERPOLANT( decl, bindingPoint ) decl
out gl_PerVertex
{
vec4 gl_Position;
};
layout(std140) uniform;
in vec4 vertex;
in vec4 qtangent;
in vec2 uv0;
in uint drawId;
out block
{
} outVs;
// START UNIFORM GL DECLARATION
/*layout(binding = 0) */uniform samplerBuffer worldMatBuf;
// END UNIFORM GL DECLARATION
void main()
{
}