I would like to render text in 3d space, for example a computer monitor or a writing on a wall. The text could change, so creating a texture seams to be the wrong way.
Looking how Gorilla renders text, one can see that it creates a rectangle for each character and maps uv coordinates to a texture with rendered fonts. Would this be the right way?
Or is there code or a common class that I have missed?
Thanks in advance
Problems building or running the engine, queries about how to use features etc.
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