[1.10.7] black screen in android 7.0 with PowerVR Rogue GPU

Problems building or running the engine, queries about how to use features etc.
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Whisperd130
Halfling
Posts: 45
Joined: Wed Feb 01, 2017 4:02 pm

[1.10.7] black screen in android 7.0 with PowerVR Rogue GPU

Post by Whisperd130 » Wed Jan 02, 2019 8:14 am

Ogre Version: 1.10.7
Operating System: android 7.0
Render System: OpenGl ES 2.x Rendering Subsystem

Hello,
I got a Xiaomi pad3 and install with ogre.apk which built by nmake.exe. When I run it I got nothing but only black screen. I'm not sure what happened. And in my Xiaomi pad2 which operating system is android 5.1.1 the ogre.apk is running perfect that each sample runs great.
Now here is ogre.log from my Xiaomi pad3.
Is anyone have ideas?

Thank you
Richard.

ogre.log

Code: Select all

11:47:05: Creating resource group General
11:47:05: Creating resource group Internal
11:47:05: Creating resource group Autodetect
11:47:05: SceneManagerFactory for type 'DefaultSceneManager' registered.
11:47:05: Registering ResourceManager for type Material
11:47:05: Registering ResourceManager for type Mesh
11:47:05: Registering ResourceManager for type Skeleton
11:47:05: MovableObjectFactory for type 'ParticleSystem' registered.
11:47:05: ArchiveFactory for archive type FileSystem registered.
11:47:05: ArchiveFactory for archive type Zip registered.
11:47:05: ArchiveFactory for archive type EmbeddedZip registered.
11:47:05: DDS codec registering
11:47:05: FreeImage version: 3.15.3
11:47:05: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
11:47:05: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic
11:47:05: PVRTC codec registering
11:47:05: ETC codec registering
11:47:05: Registering ResourceManager for type HighLevelGpuProgram
11:47:05: Registering ResourceManager for type Compositor
11:47:05: MovableObjectFactory for type 'Entity' registered.
11:47:05: MovableObjectFactory for type 'Light' registered.
11:47:05: MovableObjectFactory for type 'BillboardSet' registered.
11:47:05: MovableObjectFactory for type 'ManualObject' registered.
11:47:05: MovableObjectFactory for type 'BillboardChain' registered.
11:47:05: MovableObjectFactory for type 'RibbonTrail' registered.
11:47:05: FileNotFoundException: 'plugins.cfg' file not found! in ConfigFile::load at F:\ogre\Run-Sup\ogre_android_arm\OgreMain\src\OgreConfigFile.cpp (line 74)
11:47:05: plugins.cfg not found, automatic plugin loading disabled.
11:47:05: *-*-* OGRE Initialising
11:47:05: *-*-* Version 1.10.7 (Xalafu)
11:47:05: Installing plugin: OpenGL ES 2.0 RenderSystem
11:47:05: OpenGL ES 2.x Rendering Subsystem created.
11:47:05: Plugin successfully installed
11:47:05: Installing plugin: Octree Scene Manager
11:47:05: Plugin successfully installed
11:47:05: Installing plugin: ParticleFX
11:47:05: Particle Emitter Type 'Point' registered
11:47:05: Particle Emitter Type 'Box' registered
11:47:05: Particle Emitter Type 'Ellipsoid' registered
11:47:05: Particle Emitter Type 'Cylinder' registered
11:47:05: Particle Emitter Type 'Ring' registered
11:47:05: Particle Emitter Type 'HollowEllipsoid' registered
11:47:05: Particle Affector Type 'LinearForce' registered
11:47:05: Particle Affector Type 'ColourFader' registered
11:47:05: Particle Affector Type 'ColourFader2' registered
11:47:05: Particle Affector Type 'ColourImage' registered
11:47:05: Particle Affector Type 'ColourInterpolator' registered
11:47:05: Particle Affector Type 'Scaler' registered
11:47:05: Particle Affector Type 'Rotator' registered
11:47:05: Particle Affector Type 'DirectionRandomiser' registered
11:47:05: Particle Affector Type 'DeflectorPlane' registered
11:47:05: Plugin successfully installed
11:47:05: CPU Identifier & Features
11:47:05: -------------------------
11:47:05:  *   CPU ID: ARMv7
11:47:05:  *          VFP: yes
11:47:05:  *         NEON: yes
11:47:05: -------------------------
11:47:05: ******************************
*** Starting EGL Subsystem ***
******************************
11:47:05: EGL_VERSION = 1.4 Android META-EGL
11:47:05: EGL_EXTENSIONS = EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_swap_buffers_with_damage EGL_ANDROID_create_native_client_buffer EGL_ANDROID_front_buffer_auto_refresh EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_KHR_create_context EGL_KHR_surfaceless_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable EGL_KHR_partial_update EGL_EXT_buffer_age 
11:47:05: Registering ResourceManager for type Texture
11:47:05: GLES2RenderSystem::_createRenderWindow "OgreWindow", 2048x1536 fullscreen  miscParams: externalWindowHandle=3650362376 preserveContext=true 
11:47:05: GL_VERSION = 3.2.7.0
11:47:05: GL_VENDOR = Imagination Technologies
11:47:05: GL_RENDERER = PowerVR Rogue GX6250
11:47:05: GL_EXTENSIONS = GL_EXT_debug_marker GL_ANDROID_extension_pack_es31a GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_color_buffer_float GL_EXT_copy_image GL_EXT_discard_framebuffer GL_EXT_draw_buffers GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_io_blocks GL_EXT_shader_pixel_local_storage GL_EXT_shader_pixel_local_storage2 GL_EXT_shader_texture_lod GL_EXT_sparse_texture GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_float_blend GL_EXT_YUV_target GL_EXT_shader_group_vote GL_EXT_shader_non_constant_global_initializers GL_IMG_bindless_texture GL_IMG_clear_texture GL_IMG_conservative_depth GL_IMG_framebuffer_downsample GL_IMG_multisampled_render_to_texture GL_IMG_program_binary GL_IMG_read_format GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_filter_cubic GL_IMG_texture_format_BGRA8888 GL_IMG_texture_npot GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fragment_precision_high GL_OES_draw_buffers_indexed GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_get_program_binary GL_OES_gpu_shader5 GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_required_internalformat GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture 
11:47:05: **************************************
11:47:05: *** OpenGL ES 2.x Renderer Started ***
11:47:05: **************************************
11:47:05: Shading language version: OpenGL ES GLSL ES 3.20 build 1.7@4167538
11:47:05: Registering ResourceManager for type GpuProgram
11:47:05: GL ES 2: Using FBOs for rendering to textures
11:47:05: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: FBO PF_R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: FBO PF_RG8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
11:47:05: [GLES2] : Valid FBO targets PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_X8R8G8B8 PF_R8G8B8A8 PF_SHORT_RGBA PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_R8 PF_RG8 
11:47:05: RenderSystem capabilities
11:47:05: -------------------------
11:47:05: RenderSystem Name: OpenGL ES 2.x Rendering Subsystem
11:47:05: GPU Vendor: unknown
11:47:05: Device Name: PowerVR Rogue GX6250
11:47:05: Driver Version: 3.2.7.0
11:47:05:  * Fixed function pipeline: no
11:47:05:  * Anisotropic texture filtering: yes
11:47:05:  * Cube mapping: yes
11:47:05:  * Hardware stencil buffer: yes
11:47:05:    - Stencil depth: 8
11:47:05:    - Two sided stencil support: yes
11:47:05:    - Wrap stencil values: yes
11:47:05:  * 32-bit index buffers: yes
11:47:05:  * Vertex programs: yes
11:47:05:  * Number of floating-point constants for vertex programs: 256
11:47:05:  * Number of integer constants for vertex programs: 256
11:47:05:  * Number of boolean constants for vertex programs: 256
11:47:05:  * Fragment programs: yes
11:47:05:  * Number of floating-point constants for fragment programs: 256
11:47:05:  * Number of integer constants for fragment programs: 256
11:47:05:  * Number of boolean constants for fragment programs: 256
11:47:05:  * Geometry programs: no
11:47:05:  * Number of floating-point constants for geometry programs: 58841
11:47:05:  * Number of integer constants for geometry programs: 322
11:47:05:  * Number of boolean constants for geometry programs: 122
11:47:05:  * Tessellation Hull programs: no
11:47:05:  * Number of floating-point constants for tessellation hull programs: 257
11:47:05:  * Number of integer constants for tessellation hull programs: 0
11:47:05:  * Number of boolean constants for tessellation hull programs: 39680
11:47:05:  * Tessellation Domain programs: no
11:47:05:  * Number of floating-point constants for tessellation domain programs: 300
11:47:05:  * Number of integer constants for tessellation domain programs: 12704
11:47:05:  * Number of boolean constants for tessellation domain programs: 58663
11:47:05:  * Compute programs: no
11:47:05:  * Number of floating-point constants for compute programs: 65535
11:47:05:  * Number of integer constants for compute programs: 65535
11:47:05:  * Number of boolean constants for compute programs: 1
11:47:05:  * Supported Shader Profiles: glsl300es glsl310es glsl320es glsles
11:47:05:  * Texture Compression: yes
11:47:05:    - DXT: no
11:47:05:    - VTC: no
11:47:05:    - PVRTC: yes
11:47:05:    - ATC: no
11:47:05:    - ETC1: yes
11:47:05:    - ETC2: yes
11:47:05:    - BC4/BC5: no
11:47:05:    - BC6H/BC7: no
11:47:05:    - Mipmaps for compressed formats: no
11:47:05:  * Hardware Occlusion Query: yes
11:47:05:  * User clip planes: no
11:47:05:  * VET_UBYTE4 vertex element type: yes
11:47:05:  * Infinite far plane projection: yes
11:47:05:  * Hardware render-to-texture: yes
11:47:05:  * Floating point textures: yes
11:47:05:  * Non-power-of-two textures: yes
11:47:05:  * 1d textures: yes
11:47:05:  * Volume textures: yes
11:47:05:  * Multiple Render Targets: 1
11:47:05:    - With different bit depths: no
11:47:05:  * Point Sprites: yes
11:47:05:  * Hardware Gamma: yes
11:47:05:  * Extended point parameters: yes
11:47:05:  * Max Point Size: 0
11:47:05:  * Vertex texture fetch: no
11:47:05:  * Number of world matrices: 0
11:47:05:  * Number of texture units: 16
11:47:05:  * Stencil buffer depth: 8
11:47:05:  * Number of vertex blend matrices: 0
11:47:05:  * Render to Vertex Buffer : no
11:47:05:  * Hardware Atomic Counters: no
11:47:05:  * PBuffer support: no
11:47:05:  * Vertex Array Objects: yes
11:47:05:  * Separate shader objects: yes
11:47:05:  * GLSL SSO redeclare interface block: yes
11:47:05:  * Debugging/ profiling events: no
11:47:05:  * Map buffer storage: yes
11:47:05: DefaultWorkQueue('Root') initialising on thread main.
11:47:05: Particle Renderer Type 'billboard' registered
11:47:05: SceneManagerFactory for type 'OctreeSceneManager' registered.
11:47:05: OverlayElementFactory for type Panel registered.
11:47:05: OverlayElementFactory for type BorderPanel registered.
11:47:05: OverlayElementFactory for type TextArea registered.
11:47:05: Registering ResourceManager for type Font
11:47:05: ArchiveFactory for archive type APKFileSystem registered.
11:47:05: ArchiveFactory for archive type APKZip registered.
11:47:05: Added resource location '/' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/2deff' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/fonts' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/models' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/scripts' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/textures' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/ui' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/RTShaderLib/GLSL' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/RTShaderLib/GLSLES' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/programs/GLSL' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/programs/GLSLES' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/pu/materials' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/pu/models' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/pu/scripts' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/pu/textures' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/programs/GLSLES' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/RTShaderLib/materials' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/RTShaderLib/GLSL' of type 'APKFileSystem' to resource group 'General'
11:47:05: Added resource location '/RTShaderLib/GLSLES' of type 'APKFileSystem' to resource group 'General'
11:47:05: Parsing scripts for resource group Autodetect
11:47:05: Finished parsing scripts for resource group Autodetect
11:47:05: Creating resources for group Autodetect
11:47:05: All done
11:47:05: Parsing scripts for resource group General
11:47:05: Parsing script 2deff.material
11:47:05: Parsing script h01.material
11:47:05: Parsing script jiazhaizhongm.material
11:47:05: Parsing script main_ui.material
11:47:05: Parsing script n01.material
11:47:05: Parsing script qipan.material
11:47:05: Parsing script pu_example.material
11:47:05: Parsing script font.fontdef
11:47:05: Finished parsing scripts for resource group General
11:47:05: Creating resources for group General
11:47:05: All done
11:47:05: Parsing scripts for resource group Internal
11:47:05: Finished parsing scripts for resource group Internal
11:47:05: Creating resources for group Internal
11:47:05: All done
11:47:12: Texture: bgmusk.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x1024x1.
11:47:12: Mesh: Loading h01.mesh.
11:47:12: Skeleton: Loading h01.skeleton
11:47:12: WARNING: h01.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
11:47:12: Texture: chonwu6.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,512x512x1.
11:47:12: Mesh: Loading world.mesh.
11:47:12: WARNING: world.mesh is an older format ([MeshSerializer_v1.41]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
11:47:12: Texture: beijing.jpg: Loading 1 faces(PF_R8G8B8,1280x720x1) with 10 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1280x720x1.
11:47:13: Texture: icon2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
11:47:13: GLSL ES compile log: db0d9955a8c0627cdebb11d655b7651e_VS
Compile failed.
ERROR: 0:3: 'gl_Position' : cannot be redeclared as gl_Position is a member of gl_PerVertex
ERROR: 0:4: 'gl_PointSize' : cannot be redeclared as gl_PointSize is a member of gl_PerVertex
ERROR: 2 compilation errors. No code generated.
11:47:13: Vertex Program db0d9955a8c0627cdebb11d655b7651e_VS failed to compile. See compile log above for details.
11:47:13: GLSL ES compile log: 7fbcf1c65774b3df4a78f2f879fa4d1b_VS
Compile failed.
ERROR: 0:3: 'gl_Position' : cannot be redeclared as gl_Position is a member of gl_PerVertex
ERROR: 0:4: 'gl_PointSize' : cannot be redeclared as gl_PointSize is a member of gl_PerVertex
ERROR: 2 compilation errors. No code generated.
11:47:13: Vertex Program 7fbcf1c65774b3df4a78f2f879fa4d1b_VS failed to compile. See compile log above for details.
11:47:13: GLSL ES compile log: 7fbcf1c65774b3df4a78f2f879fa4d1b_VS
Compile failed.
ERROR: 0:3: 'gl_Position' : cannot be redeclared as gl_Position is a member of gl_PerVertex
ERROR: 0:4: 'gl_PointSize' : cannot be redeclared as gl_PointSize is a member of gl_PerVertex
ERROR: 2 compilation errors. No code generated.
11:47:13: Vertex Program 7fbcf1c65774b3df4a78f2f879fa4d1b_VS failed to compile. See compile log above for details.
11:47:13: Texture: match2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,512x512x1.
11:47:13: GLSL ES compile log: d1fe8c5b92b2217820db663366d2605b_VS
Compile failed.
ERROR: 0:3: 'gl_Position' : cannot be redeclared as gl_Position is a member of gl_PerVertex
ERROR: 0:4: 'gl_PointSize' : cannot be redeclared as gl_PointSize is a member of gl_PerVertex
ERROR: 2 compilation errors. No code generated.
11:47:13: Vertex Program d1fe8c5b92b2217820db663366d2605b_VS failed to compile. See compile log above for details.
11:47:13: GLSL ES compile log: d58438853578705a25a30b84edbb7631_VS
Compile failed.
ERROR: 0:3: 'gl_Position' : cannot be redeclared as gl_Position is a member of gl_PerVertex
ERROR: 0:4: 'gl_PointSize' : cannot be redeclared as gl_PointSize is a member of gl_PerVertex
ERROR: 2 compilation errors. No code generated.
11:47:13: Vertex Program d58438853578705a25a30b84edbb7631_VS failed to compile. See compile log above for details.
11:47:13: GLSL ES compile log: d58438853578705a25a30b84edbb7631_VS
Compile failed.
ERROR: 0:3: 'gl_Position' : cannot be redeclared as gl_Position is a member of gl_PerVertex
ERROR: 0:4: 'gl_PointSize' : cannot be redeclared as gl_PointSize is a member of gl_PerVertex
ERROR: 2 compilation errors. No code generated.
11:47:13: Vertex Program d58438853578705a25a30b84edbb7631_VS failed to compile. See compile log above for details.
11:47:14: Texture: chessui1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
11:47:14: Font font_1 using texture size 512x512
11:47:14: Info: Freetype returned null for character 32 in font font_1
11:47:14: Texture: font_1Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) Internal format is PF_BYTE_LA,512x512x1.
11:47:14: GLSL ES compile log: bec38c6ffef06ffa69f2ed1dee5c9ea1_VS
Compile failed.
ERROR: 0:3: 'gl_Position' : cannot be redeclared as gl_Position is a member of gl_PerVertex
ERROR: 0:4: 'gl_PointSize' : cannot be redeclared as gl_PointSize is a member of gl_PerVertex
ERROR: 2 compilation errors. No code generated.
11:47:14: Vertex Program bec38c6ffef06ffa69f2ed1dee5c9ea1_VS failed to compile. See compile log above for details.
11:47:14: Font font_1 using texture size 512x512
11:47:14: Info: Freetype returned null for character 32 in font font_1
11:47:14: Texture: font_1Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) Internal format is PF_BYTE_LA,512x512x1.
11:47:19: Texture: loading_0.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
11:47:19: Texture: loading_1.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
11:47:19: Texture: loading_2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
11:47:19: Texture: loading_3.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
11:47:19: Texture: loading_4.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
11:47:19: Texture: loading_5.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
11:47:19: Texture: loading_6.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.

0 x

paroj
OGRE Team Member
OGRE Team Member
Posts: 877
Joined: Sun Mar 30, 2014 2:51 pm
x 177
Contact:

Re: [1.10.7] black screen in android 7.0 with PowerVR Rogue GPU

Post by paroj » Wed Jan 02, 2019 5:04 pm

call unsetCapability(RSC_GLSL_SSO_REDECLARE) before you load any resources.
0 x

Whisperd130
Halfling
Posts: 45
Joined: Wed Feb 01, 2017 4:02 pm

Re: [1.10.7] black screen in android 7.0 with PowerVR Rogue GPU

Post by Whisperd130 » Thu Jan 03, 2019 3:56 am

Well, thank you paroj, after call unsetCapability it shows something.
But it shows very slow. The FPS just 1. And when it renders a 3D mesh it shows a alternation of two picture, one is this 3D mesh's a frame, another is a gray screen.
I also try to use version after 1.10.7 but the FPS situation doesn't change at all.
Is there anything I can do to this?

Thank you,
Richard

Code: Select all

10:33:39: Creating resource group General
10:33:39: Creating resource group Internal
10:33:39: Creating resource group Autodetect
10:33:39: SceneManagerFactory for type 'DefaultSceneManager' registered.
10:33:39: Registering ResourceManager for type Material
10:33:39: Registering ResourceManager for type Mesh
10:33:39: Registering ResourceManager for type Skeleton
10:33:39: MovableObjectFactory for type 'ParticleSystem' registered.
10:33:39: ArchiveFactory for archive type FileSystem registered.
10:33:39: ArchiveFactory for archive type Zip registered.
10:33:39: ArchiveFactory for archive type EmbeddedZip registered.
10:33:39: DDS codec registering
10:33:39: FreeImage version: 3.15.3
10:33:39: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
10:33:39: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic
10:33:39: PVRTC codec registering
10:33:39: ETC codec registering
10:33:39: Registering ResourceManager for type HighLevelGpuProgram
10:33:39: Registering ResourceManager for type Compositor
10:33:39: MovableObjectFactory for type 'Entity' registered.
10:33:39: MovableObjectFactory for type 'Light' registered.
10:33:39: MovableObjectFactory for type 'BillboardSet' registered.
10:33:39: MovableObjectFactory for type 'ManualObject' registered.
10:33:39: MovableObjectFactory for type 'BillboardChain' registered.
10:33:39: MovableObjectFactory for type 'RibbonTrail' registered.
10:33:39: FileNotFoundException: 'plugins.cfg' file not found! in ConfigFile::load at F:\ogre\Run-Sup\ogre_android_arm\OgreMain\src\OgreConfigFile.cpp (line 74)
10:33:39: plugins.cfg not found, automatic plugin loading disabled.
10:33:39: *-*-* OGRE Initialising
10:33:39: *-*-* Version 1.10.7 (Xalafu)
10:33:39: Installing plugin: OpenGL ES 2.0 RenderSystem
10:33:39: OpenGL ES 2.x Rendering Subsystem created.
10:33:39: Plugin successfully installed
10:33:39: Installing plugin: Octree Scene Manager
10:33:39: Plugin successfully installed
10:33:39: Installing plugin: ParticleFX
10:33:39: Particle Emitter Type 'Point' registered
10:33:39: Particle Emitter Type 'Box' registered
10:33:39: Particle Emitter Type 'Ellipsoid' registered
10:33:39: Particle Emitter Type 'Cylinder' registered
10:33:39: Particle Emitter Type 'Ring' registered
10:33:39: Particle Emitter Type 'HollowEllipsoid' registered
10:33:39: Particle Affector Type 'LinearForce' registered
10:33:39: Particle Affector Type 'ColourFader' registered
10:33:39: Particle Affector Type 'ColourFader2' registered
10:33:39: Particle Affector Type 'ColourImage' registered
10:33:39: Particle Affector Type 'ColourInterpolator' registered
10:33:39: Particle Affector Type 'Scaler' registered
10:33:39: Particle Affector Type 'Rotator' registered
10:33:39: Particle Affector Type 'DirectionRandomiser' registered
10:33:39: Particle Affector Type 'DeflectorPlane' registered
10:33:39: Plugin successfully installed
10:33:39: CPU Identifier & Features
10:33:39: -------------------------
10:33:39:  *   CPU ID: ARMv7
10:33:39:  *          VFP: yes
10:33:39:  *         NEON: yes
10:33:39: -------------------------
10:33:39: ******************************
*** Starting EGL Subsystem ***
******************************
10:33:39: EGL_VERSION = 1.4 Android META-EGL
10:33:39: EGL_EXTENSIONS = EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_swap_buffers_with_damage EGL_ANDROID_create_native_client_buffer EGL_ANDROID_front_buffer_auto_refresh EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_KHR_create_context EGL_KHR_surfaceless_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable EGL_KHR_partial_update EGL_EXT_buffer_age 
10:33:39: Registering ResourceManager for type Texture
10:33:39: GLES2RenderSystem::_createRenderWindow "OgreWindow", 2048x1536 fullscreen  miscParams: externalWindowHandle=3650456584 preserveContext=true 
10:33:39: GL_VERSION = 3.2.7.0
10:33:39: GL_VENDOR = Imagination Technologies
10:33:39: GL_RENDERER = PowerVR Rogue GX6250
10:33:39: GL_EXTENSIONS = GL_EXT_debug_marker GL_ANDROID_extension_pack_es31a GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_color_buffer_float GL_EXT_copy_image GL_EXT_discard_framebuffer GL_EXT_draw_buffers GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_io_blocks GL_EXT_shader_pixel_local_storage GL_EXT_shader_pixel_local_storage2 GL_EXT_shader_texture_lod GL_EXT_sparse_texture GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_float_blend GL_EXT_YUV_target GL_EXT_shader_group_vote GL_EXT_shader_non_constant_global_initializers GL_IMG_bindless_texture GL_IMG_clear_texture GL_IMG_conservative_depth GL_IMG_framebuffer_downsample GL_IMG_multisampled_render_to_texture GL_IMG_program_binary GL_IMG_read_format GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_filter_cubic GL_IMG_texture_format_BGRA8888 GL_IMG_texture_npot GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fragment_precision_high GL_OES_draw_buffers_indexed GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_get_program_binary GL_OES_gpu_shader5 GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_required_internalformat GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture 
10:33:39: **************************************
10:33:39: *** OpenGL ES 2.x Renderer Started ***
10:33:39: **************************************
10:33:39: Shading language version: OpenGL ES GLSL ES 3.20 build 1.7@4167538
10:33:39: Registering ResourceManager for type GpuProgram
10:33:39: GL ES 2: Using FBOs for rendering to textures
10:33:39: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: FBO PF_R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: FBO PF_RG8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:33:39: [GLES2] : Valid FBO targets PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_X8R8G8B8 PF_R8G8B8A8 PF_SHORT_RGBA PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_R8 PF_RG8 
10:33:39: RenderSystem capabilities
10:33:39: -------------------------
10:33:39: RenderSystem Name: OpenGL ES 2.x Rendering Subsystem
10:33:39: GPU Vendor: unknown
10:33:39: Device Name: PowerVR Rogue GX6250
10:33:39: Driver Version: 3.2.7.0
10:33:39:  * Fixed function pipeline: no
10:33:39:  * Anisotropic texture filtering: yes
10:33:39:  * Cube mapping: yes
10:33:39:  * Hardware stencil buffer: yes
10:33:39:    - Stencil depth: 8
10:33:39:    - Two sided stencil support: yes
10:33:39:    - Wrap stencil values: yes
10:33:39:  * 32-bit index buffers: yes
10:33:39:  * Vertex programs: yes
10:33:39:  * Number of floating-point constants for vertex programs: 256
10:33:39:  * Number of integer constants for vertex programs: 256
10:33:39:  * Number of boolean constants for vertex programs: 256
10:33:39:  * Fragment programs: yes
10:33:39:  * Number of floating-point constants for fragment programs: 256
10:33:39:  * Number of integer constants for fragment programs: 256
10:33:39:  * Number of boolean constants for fragment programs: 256
10:33:39:  * Geometry programs: no
10:33:39:  * Number of floating-point constants for geometry programs: 58841
10:33:39:  * Number of integer constants for geometry programs: 34
10:33:39:  * Number of boolean constants for geometry programs: 81
10:33:39:  * Tessellation Hull programs: no
10:33:39:  * Number of floating-point constants for tessellation hull programs: 257
10:33:39:  * Number of integer constants for tessellation hull programs: 0
10:33:39:  * Number of boolean constants for tessellation hull programs: 39680
10:33:39:  * Tessellation Domain programs: no
10:33:39:  * Number of floating-point constants for tessellation domain programs: 300
10:33:39:  * Number of integer constants for tessellation domain programs: 0
10:33:39:  * Number of boolean constants for tessellation domain programs: 0
10:33:39:  * Compute programs: no
10:33:39:  * Number of floating-point constants for compute programs: 65535
10:33:39:  * Number of integer constants for compute programs: 65535
10:33:39:  * Number of boolean constants for compute programs: 1
10:33:39:  * Supported Shader Profiles: glsl300es glsl310es glsl320es glsles
10:33:39:  * Texture Compression: yes
10:33:39:    - DXT: no
10:33:39:    - VTC: no
10:33:39:    - PVRTC: yes
10:33:39:    - ATC: no
10:33:39:    - ETC1: yes
10:33:39:    - ETC2: yes
10:33:39:    - BC4/BC5: no
10:33:39:    - BC6H/BC7: no
10:33:39:    - Mipmaps for compressed formats: no
10:33:39:  * Hardware Occlusion Query: yes
10:33:39:  * User clip planes: no
10:33:39:  * VET_UBYTE4 vertex element type: yes
10:33:39:  * Infinite far plane projection: yes
10:33:39:  * Hardware render-to-texture: yes
10:33:39:  * Floating point textures: yes
10:33:39:  * Non-power-of-two textures: yes
10:33:39:  * 1d textures: yes
10:33:39:  * Volume textures: yes
10:33:39:  * Multiple Render Targets: 1
10:33:39:    - With different bit depths: no
10:33:39:  * Point Sprites: yes
10:33:39:  * Hardware Gamma: yes
10:33:39:  * Extended point parameters: yes
10:33:39:  * Max Point Size: 0
10:33:39:  * Vertex texture fetch: no
10:33:39:  * Number of world matrices: 0
10:33:39:  * Number of texture units: 16
10:33:39:  * Stencil buffer depth: 8
10:33:39:  * Number of vertex blend matrices: 0
10:33:39:  * Render to Vertex Buffer : no
10:33:39:  * Hardware Atomic Counters: no
10:33:39:  * PBuffer support: no
10:33:39:  * Vertex Array Objects: yes
10:33:39:  * Separate shader objects: yes
10:33:39:  * GLSL SSO redeclare interface block: yes
10:33:39:  * Debugging/ profiling events: no
10:33:39:  * Map buffer storage: yes
10:33:39: DefaultWorkQueue('Root') initialising on thread main.
10:33:39: Particle Renderer Type 'billboard' registered
10:33:39: SceneManagerFactory for type 'OctreeSceneManager' registered.
10:33:39: OverlayElementFactory for type Panel registered.
10:33:39: OverlayElementFactory for type BorderPanel registered.
10:33:39: OverlayElementFactory for type TextArea registered.
10:33:39: Registering ResourceManager for type Font
10:33:39: ArchiveFactory for archive type APKFileSystem registered.
10:33:39: ArchiveFactory for archive type APKZip registered.
10:33:39: Added resource location '/' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/2deff' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/fonts' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/models' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/scripts' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/textures' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/ui' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/RTShaderLib/GLSL' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/RTShaderLib/GLSLES' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/programs/GLSL' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/programs/GLSLES' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/pu/materials' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/pu/models' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/pu/scripts' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/pu/textures' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/programs/GLSLES' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/RTShaderLib/materials' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/RTShaderLib/GLSL' of type 'APKFileSystem' to resource group 'General'
10:33:39: Added resource location '/RTShaderLib/GLSLES' of type 'APKFileSystem' to resource group 'General'
10:33:39: Parsing scripts for resource group Autodetect
10:33:39: Finished parsing scripts for resource group Autodetect
10:33:39: Creating resources for group Autodetect
10:33:39: All done
10:33:39: Parsing scripts for resource group General
10:33:39: Parsing script 2deff.material
10:33:39: Parsing script jiazhaizhongm.material
10:33:39: Parsing script main_ui.material
10:33:39: Parsing script n01.material
10:33:39: Parsing script qipan.material
10:33:39: Parsing script pu_example.material
10:33:39: Parsing script font.fontdef
10:33:39: Finished parsing scripts for resource group General
10:33:39: Creating resources for group General
10:33:39: All done
10:33:39: Parsing scripts for resource group Internal
10:33:39: Finished parsing scripts for resource group Internal
10:33:39: Creating resources for group Internal
10:33:39: All done
10:33:39: Texture: bgmusk.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x1024x1.
10:33:39: Mesh: Loading h01.mesh.
10:33:40: Texture: icon2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
10:33:40: GLSL ES compiled: 7fbcf1c65774b3df4a78f2f879fa4d1b_VS
Success.
10:33:40: GLSL ES compiled: cb6610be2ef4b71780352ce4bda30085_FS
Success.
10:33:40: GLSL ES compiled: fc63c4e736d699a36a94a14caea8e4fd_FS
Success.
10:33:40: Vertex Program:7fbcf1c65774b3df4a78f2f879fa4d1b_VS Fragment Program:fc63c4e736d699a36a94a14caea8e4fd_FS
GLSL program pipeline result : 
Success.
10:33:40: ItemIdentityException: Could not find material userinfo.png in OverlayElement::setMaterialName at F:\ogre\Run-Sup\ogre_android_arm\Components\Overlay\src\OgreOverlayElement.cpp (line 329)
10:33:40: Texture: userinfo.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
10:33:41: Texture: loadsgf2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
10:33:41: GLSL ES compiled: d58438853578705a25a30b84edbb7631_VS
Success.
10:33:41: GLSL ES compiled: b6e731e6f16ba7b07732e3475d7ff62c_FS
Success.
10:33:41: GLSL ES compiled: 96247f69ce5adae73d3f8e3820980097_FS
Success.
10:33:41: Vertex Program:d58438853578705a25a30b84edbb7631_VS Fragment Program:96247f69ce5adae73d3f8e3820980097_FS
GLSL program pipeline result : 
Success.
10:33:41: Texture: chessui1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
10:33:41: Font font_1 using texture size 512x512
10:33:41: Info: Freetype returned null for character 32 in font font_1
10:33:41: Texture: font_1Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) Internal format is PF_BYTE_LA,512x512x1.
10:33:41: GLSL ES compiled: bec38c6ffef06ffa69f2ed1dee5c9ea1_VS
Success.
10:33:41: GLSL ES compiled: 014d4b8ad46741f16e1da9502854497e_FS
Success.
10:33:41: Font font_1 using texture size 512x512
10:33:41: Info: Freetype returned null for character 32 in font font_1
10:33:41: Texture: font_1Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) Internal format is PF_BYTE_LA,512x512x1.
10:33:41: ItemIdentityException: Could not find texture gotest13.png in TextureUnitState::getTextureDimensions at F:\ogre\Run-Sup\ogre_android_arm\OgreMain\src\OgreTextureUnitState.cpp (line 549)
10:33:41: ItemIdentityException: Could not find texture gotest13.png in TextureUnitState::getTextureDimensions at F:\ogre\Run-Sup\ogre_android_arm\OgreMain\src\OgreTextureUnitState.cpp (line 549)
10:33:41: ItemIdentityException: Could not find material mptjy01.png in OverlayElement::setMaterialName at F:\ogre\Run-Sup\ogre_android_arm\Components\Overlay\src\OgreOverlayElement.cpp (line 329)
10:33:41: Texture: mptjy01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
10:33:42: Font font_1 using texture size 512x512
10:33:42: Info: Freetype returned null for character 32 in font font_1
10:33:42: Texture: font_1Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) Internal format is PF_BYTE_LA,512x512x1.
10:34:17: Font font_1 using texture size 512x512
10:34:17: Info: Freetype returned null for character 32 in font font_1
10:34:17: Texture: font_1Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) Internal format is PF_BYTE_LA,512x512x1.
10:34:33: Texture: loading_0.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
10:34:33: Texture: loading_1.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
10:34:33: Texture: loading_2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
10:34:33: Texture: loading_3.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
10:34:33: Texture: loading_4.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
10:34:33: Texture: loading_5.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
10:34:33: Texture: loading_6.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
10:34:33: ItemIdentityException: Could not find material wnd_d.png in OverlayElement::setMaterialName at F:\ogre\Run-Sup\ogre_android_arm\Components\Overlay\src\OgreOverlayElement.cpp (line 329)
10:34:33: Texture: wnd_d.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.
10:34:34: Mesh: Loading n01_a.mesh.
10:34:34: ItemIdentityException: Could not find material chessme.png in OverlayElement::setMaterialName at F:\ogre\Run-Sup\ogre_android_arm\Components\Overlay\src\OgreOverlayElement.cpp (line 329)
10:34:34: Texture: chessme.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
0 x

paroj
OGRE Team Member
OGRE Team Member
Posts: 877
Joined: Sun Mar 30, 2014 2:51 pm
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Contact:

Re: [1.10.7] black screen in android 7.0 with PowerVR Rogue GPU

Post by paroj » Thu Jan 03, 2019 12:15 pm

try also unsetting RSC_SEPARATE_SHADER_OBJECTS
0 x

Whisperd130
Halfling
Posts: 45
Joined: Wed Feb 01, 2017 4:02 pm

Re: [1.10.7] black screen in android 7.0 with PowerVR Rogue GPU

Post by Whisperd130 » Fri Jan 04, 2019 3:38 am

nice, after unsetting RSC_SEPARATE_SHADER_OBJECTS, the FPS up to a normal level.
But it still get a problem which is 3D model. When using mesh file to show a 3D model the screen become flickering and falsh between a gray screen and a normal frame, and program could not go into next step.
First I think the mesh file is too old and then I use OgreMeshUpgrader to upgrade it. But it not working.
Maybe there is another para I need to deal with?

Thank you,
Richard

Code: Select all

10:23:48: Creating resource group General
10:23:48: Creating resource group Internal
10:23:48: Creating resource group Autodetect
10:23:48: SceneManagerFactory for type 'DefaultSceneManager' registered.
10:23:48: Registering ResourceManager for type Material
10:23:49: Registering ResourceManager for type Mesh
10:23:49: Registering ResourceManager for type Skeleton
10:23:49: MovableObjectFactory for type 'ParticleSystem' registered.
10:23:49: ArchiveFactory for archive type FileSystem registered.
10:23:49: ArchiveFactory for archive type Zip registered.
10:23:49: ArchiveFactory for archive type EmbeddedZip registered.
10:23:49: DDS codec registering
10:23:49: FreeImage version: 3.15.3
10:23:49: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
10:23:49: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic
10:23:49: PVRTC codec registering
10:23:49: ETC codec registering
10:23:49: Registering ResourceManager for type HighLevelGpuProgram
10:23:49: Registering ResourceManager for type Compositor
10:23:49: MovableObjectFactory for type 'Entity' registered.
10:23:49: MovableObjectFactory for type 'Light' registered.
10:23:49: MovableObjectFactory for type 'BillboardSet' registered.
10:23:49: MovableObjectFactory for type 'ManualObject' registered.
10:23:49: MovableObjectFactory for type 'BillboardChain' registered.
10:23:49: MovableObjectFactory for type 'RibbonTrail' registered.
10:23:49: FileNotFoundException: 'plugins.cfg' file not found! in ConfigFile::load at F:\ogre\Run-Sup\ogre_android_arm\OgreMain\src\OgreConfigFile.cpp (line 74)
10:23:49: plugins.cfg not found, automatic plugin loading disabled.
10:23:49: *-*-* OGRE Initialising
10:23:49: *-*-* Version 1.10.7 (Xalafu)
10:23:49: Installing plugin: OpenGL ES 2.0 RenderSystem
10:23:49: OpenGL ES 2.x Rendering Subsystem created.
10:23:49: Plugin successfully installed
10:23:49: Installing plugin: Octree Scene Manager
10:23:49: Plugin successfully installed
10:23:49: Installing plugin: ParticleFX
10:23:49: Particle Emitter Type 'Point' registered
10:23:49: Particle Emitter Type 'Box' registered
10:23:49: Particle Emitter Type 'Ellipsoid' registered
10:23:49: Particle Emitter Type 'Cylinder' registered
10:23:49: Particle Emitter Type 'Ring' registered
10:23:49: Particle Emitter Type 'HollowEllipsoid' registered
10:23:49: Particle Affector Type 'LinearForce' registered
10:23:49: Particle Affector Type 'ColourFader' registered
10:23:49: Particle Affector Type 'ColourFader2' registered
10:23:49: Particle Affector Type 'ColourImage' registered
10:23:49: Particle Affector Type 'ColourInterpolator' registered
10:23:49: Particle Affector Type 'Scaler' registered
10:23:49: Particle Affector Type 'Rotator' registered
10:23:49: Particle Affector Type 'DirectionRandomiser' registered
10:23:49: Particle Affector Type 'DeflectorPlane' registered
10:23:49: Plugin successfully installed
10:23:49: CPU Identifier & Features
10:23:49: -------------------------
10:23:49:  *   CPU ID: ARMv7
10:23:49:  *          VFP: yes
10:23:49:  *         NEON: yes
10:23:49: -------------------------
10:23:49: ******************************
*** Starting EGL Subsystem ***
******************************
10:23:49: EGL_VERSION = 1.4 Android META-EGL
10:23:49: EGL_EXTENSIONS = EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_swap_buffers_with_damage EGL_ANDROID_create_native_client_buffer EGL_ANDROID_front_buffer_auto_refresh EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_KHR_create_context EGL_KHR_surfaceless_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable EGL_KHR_partial_update EGL_EXT_buffer_age 
10:23:49: Registering ResourceManager for type Texture
10:23:49: GLES2RenderSystem::_createRenderWindow "OgreWindow", 2048x1536 fullscreen  miscParams: externalWindowHandle=3763637256 preserveContext=true 
10:23:49: GL_VERSION = 3.2.7.0
10:23:49: GL_VENDOR = Imagination Technologies
10:23:49: GL_RENDERER = PowerVR Rogue GX6250
10:23:49: GL_EXTENSIONS = GL_EXT_debug_marker GL_ANDROID_extension_pack_es31a GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_color_buffer_float GL_EXT_copy_image GL_EXT_discard_framebuffer GL_EXT_draw_buffers GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_io_blocks GL_EXT_shader_pixel_local_storage GL_EXT_shader_pixel_local_storage2 GL_EXT_shader_texture_lod GL_EXT_sparse_texture GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_float_blend GL_EXT_YUV_target GL_EXT_shader_group_vote GL_EXT_shader_non_constant_global_initializers GL_IMG_bindless_texture GL_IMG_clear_texture GL_IMG_conservative_depth GL_IMG_framebuffer_downsample GL_IMG_multisampled_render_to_texture GL_IMG_program_binary GL_IMG_read_format GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_filter_cubic GL_IMG_texture_format_BGRA8888 GL_IMG_texture_npot GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fragment_precision_high GL_OES_draw_buffers_indexed GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_get_program_binary GL_OES_gpu_shader5 GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_required_internalformat GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture 
10:23:49: **************************************
10:23:49: *** OpenGL ES 2.x Renderer Started ***
10:23:49: **************************************
10:23:49: Shading language version: OpenGL ES GLSL ES 3.20 build 1.7@4167538
10:23:49: Registering ResourceManager for type GpuProgram
10:23:49: GL ES 2: Using FBOs for rendering to textures
10:23:49: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: FBO PF_R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: FBO PF_RG8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 Packed-D24S8 
10:23:49: [GLES2] : Valid FBO targets PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_X8R8G8B8 PF_R8G8B8A8 PF_SHORT_RGBA PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_R8 PF_RG8 
10:23:49: RenderSystem capabilities
10:23:49: -------------------------
10:23:49: RenderSystem Name: OpenGL ES 2.x Rendering Subsystem
10:23:49: GPU Vendor: unknown
10:23:49: Device Name: PowerVR Rogue GX6250
10:23:49: Driver Version: 3.2.7.0
10:23:49:  * Fixed function pipeline: no
10:23:49:  * Anisotropic texture filtering: yes
10:23:49:  * Cube mapping: yes
10:23:49:  * Hardware stencil buffer: yes
10:23:49:    - Stencil depth: 8
10:23:49:    - Two sided stencil support: yes
10:23:49:    - Wrap stencil values: yes
10:23:49:  * 32-bit index buffers: yes
10:23:49:  * Vertex programs: yes
10:23:49:  * Number of floating-point constants for vertex programs: 256
10:23:49:  * Number of integer constants for vertex programs: 256
10:23:49:  * Number of boolean constants for vertex programs: 256
10:23:49:  * Fragment programs: yes
10:23:49:  * Number of floating-point constants for fragment programs: 256
10:23:49:  * Number of integer constants for fragment programs: 256
10:23:49:  * Number of boolean constants for fragment programs: 256
10:23:49:  * Geometry programs: no
10:23:49:  * Number of floating-point constants for geometry programs: 60785
10:23:49:  * Number of integer constants for geometry programs: 34
10:23:49:  * Number of boolean constants for geometry programs: 81
10:23:49:  * Tessellation Hull programs: no
10:23:49:  * Number of floating-point constants for tessellation hull programs: 257
10:23:49:  * Number of integer constants for tessellation hull programs: 0
10:23:49:  * Number of boolean constants for tessellation hull programs: 39680
10:23:49:  * Tessellation Domain programs: no
10:23:49:  * Number of floating-point constants for tessellation domain programs: 300
10:23:49:  * Number of integer constants for tessellation domain programs: 0
10:23:49:  * Number of boolean constants for tessellation domain programs: 0
10:23:49:  * Compute programs: no
10:23:49:  * Number of floating-point constants for compute programs: 65535
10:23:49:  * Number of integer constants for compute programs: 65535
10:23:49:  * Number of boolean constants for compute programs: 1
10:23:49:  * Supported Shader Profiles: glsl300es glsl310es glsl320es glsles
10:23:49:  * Texture Compression: yes
10:23:49:    - DXT: no
10:23:49:    - VTC: no
10:23:49:    - PVRTC: yes
10:23:49:    - ATC: no
10:23:49:    - ETC1: yes
10:23:49:    - ETC2: yes
10:23:49:    - BC4/BC5: no
10:23:49:    - BC6H/BC7: no
10:23:49:    - Mipmaps for compressed formats: no
10:23:49:  * Hardware Occlusion Query: yes
10:23:49:  * User clip planes: no
10:23:49:  * VET_UBYTE4 vertex element type: yes
10:23:49:  * Infinite far plane projection: yes
10:23:49:  * Hardware render-to-texture: yes
10:23:49:  * Floating point textures: yes
10:23:49:  * Non-power-of-two textures: yes
10:23:49:  * 1d textures: yes
10:23:49:  * Volume textures: yes
10:23:49:  * Multiple Render Targets: 1
10:23:49:    - With different bit depths: no
10:23:49:  * Point Sprites: yes
10:23:49:  * Hardware Gamma: yes
10:23:49:  * Extended point parameters: yes
10:23:49:  * Max Point Size: 0
10:23:49:  * Vertex texture fetch: no
10:23:49:  * Number of world matrices: 0
10:23:49:  * Number of texture units: 16
10:23:49:  * Stencil buffer depth: 8
10:23:49:  * Number of vertex blend matrices: 0
10:23:49:  * Render to Vertex Buffer : no
10:23:49:  * Hardware Atomic Counters: no
10:23:49:  * PBuffer support: no
10:23:49:  * Vertex Array Objects: yes
10:23:49:  * Separate shader objects: yes
10:23:49:  * GLSL SSO redeclare interface block: yes
10:23:49:  * Debugging/ profiling events: no
10:23:49:  * Map buffer storage: yes
10:23:49: DefaultWorkQueue('Root') initialising on thread main.
10:23:49: Particle Renderer Type 'billboard' registered
10:23:49: SceneManagerFactory for type 'OctreeSceneManager' registered.
10:23:49: OverlayElementFactory for type Panel registered.
10:23:49: OverlayElementFactory for type BorderPanel registered.
10:23:49: OverlayElementFactory for type TextArea registered.
10:23:49: Registering ResourceManager for type Font
10:23:49: ArchiveFactory for archive type APKFileSystem registered.
10:23:49: ArchiveFactory for archive type APKZip registered.
10:23:49: Added resource location '/' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/2deff' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/fonts' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/models' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/scripts' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/textures' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/ui' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/RTShaderLib/GLSL' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/RTShaderLib/GLSLES' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/programs/GLSL' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/programs/GLSLES' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/pu/materials' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/pu/models' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/pu/scripts' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/pu/textures' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/programs/GLSLES' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/RTShaderLib/materials' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/RTShaderLib/GLSL' of type 'APKFileSystem' to resource group 'General'
10:23:49: Added resource location '/RTShaderLib/GLSLES' of type 'APKFileSystem' to resource group 'General'
10:23:49: Parsing scripts for resource group Autodetect
10:23:49: Finished parsing scripts for resource group Autodetect
10:23:49: Creating resources for group Autodetect
10:23:49: All done
10:23:49: Parsing scripts for resource group General
10:23:49: Parsing script 2deff.material
10:23:49: Parsing script jiazhaizhongm.material
10:23:49: Parsing script main_ui.material
10:23:49: Parsing script n01.material
10:23:49: Parsing script qipan.material
10:23:49: Parsing script pu_example.material
10:23:49: Parsing script font.fontdef
10:23:49: Finished parsing scripts for resource group General
10:23:49: Creating resources for group General
10:23:49: All done
10:23:49: Parsing scripts for resource group Internal
10:23:49: Finished parsing scripts for resource group Internal
10:23:49: Creating resources for group Internal
10:23:49: All done
10:23:49: ItemIdentityException: Could not find material logo3.png in OverlayElement::setMaterialName at F:\ogre\Run-Sup\ogre_android_arm\Components\Overlay\src\OgreOverlayElement.cpp (line 329)
10:23:49: Texture: logo3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
10:23:49: Mesh: Loading world.mesh.
10:23:49: Texture: beijing.jpg: Loading 1 faces(PF_R8G8B8,1280x720x1) with 10 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1280x720x1.
10:23:49: Texture: he1.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,512x256x1.
10:23:49: Texture: he2.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,512x256x1.
10:23:49: Texture: he3.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,512x256x1.
10:23:49: Texture: he4.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,512x256x1.
10:23:49: Texture: icon2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
10:23:49: GLSL ES compiled: db0d9955a8c0627cdebb11d655b7651e_VS
Success.
10:23:49: GLSL ES compiled: cf13f1d86d91b92b389b6cc8b7d1b378_FS
Success.
10:23:49: Vertex Program:db0d9955a8c0627cdebb11d655b7651e_VS Fragment Program:cf13f1d86d91b92b389b6cc8b7d1b378_FS
 GLSL validation result : 
Program is validated.
10:23:49: GLSL ES compiled: 7fbcf1c65774b3df4a78f2f879fa4d1b_VS
Success.
10:23:49: GLSL ES compiled: cb6610be2ef4b71780352ce4bda30085_FS
Success.
10:23:49: Vertex Program:7fbcf1c65774b3df4a78f2f879fa4d1b_VS Fragment Program:cb6610be2ef4b71780352ce4bda30085_FS
 GLSL validation result : 
Program is validated.
10:23:49: GLSL ES compiled: fc63c4e736d699a36a94a14caea8e4fd_FS
Success.
10:23:49: Vertex Program:7fbcf1c65774b3df4a78f2f879fa4d1b_VS Fragment Program:fc63c4e736d699a36a94a14caea8e4fd_FS
 GLSL validation result : 
Program is validated.
10:23:50: Texture: userinfo.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
10:23:50: Texture: teach.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
10:23:50: Texture: rec2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
10:23:50: Texture: chessuimain2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
10:23:50: Texture: mptjy.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
10:23:50: Texture: loadsgf2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
10:23:50: GLSL ES compiled: d1fe8c5b92b2217820db663366d2605b_VS
Success.
10:23:50: GLSL ES compiled: 014d4b8ad46741f16e1da9502854497e_FS
Success.
10:23:50: Vertex Program:d1fe8c5b92b2217820db663366d2605b_VS Fragment Program:014d4b8ad46741f16e1da9502854497e_FS
 GLSL validation result : 
Program is validated.
10:23:50: GLSL ES compiled: d58438853578705a25a30b84edbb7631_VS
Success.
10:23:50: GLSL ES compiled: b6e731e6f16ba7b07732e3475d7ff62c_FS
Success.
10:23:50: Vertex Program:d58438853578705a25a30b84edbb7631_VS Fragment Program:b6e731e6f16ba7b07732e3475d7ff62c_FS
 GLSL validation result : 
Program is validated.
10:23:50: GLSL ES compiled: 96247f69ce5adae73d3f8e3820980097_FS
Success.
10:23:50: Vertex Program:d58438853578705a25a30b84edbb7631_VS Fragment Program:96247f69ce5adae73d3f8e3820980097_FS
 GLSL validation result : 
Program is validated.
10:23:50: Texture: gotest13.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
10:23:50: Texture: rec.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
10:23:50: Texture: chessui1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
10:23:51: Font font_1 using texture size 512x512
10:23:51: Info: Freetype returned null for character 32 in font font_1
10:23:51: Texture: font_1Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) Internal format is PF_BYTE_LA,512x512x1.
10:23:51: GLSL ES compiled: bec38c6ffef06ffa69f2ed1dee5c9ea1_VS
Success.
10:23:51: Vertex Program:bec38c6ffef06ffa69f2ed1dee5c9ea1_VS Fragment Program:014d4b8ad46741f16e1da9502854497e_FS
 GLSL validation result : 
Program is validated.
10:23:51: Font font_1 using texture size 512x512
10:23:51: Info: Freetype returned null for character 32 in font font_1
10:23:51: Texture: font_1Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) Internal format is PF_BYTE_LA,512x512x1.
10:23:51: Texture: mptjy01.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,1024x1024x1.
10:23:51: Font font_1 using texture size 512x512
10:23:51: Info: Freetype returned null for character 32 in font font_1
10:23:51: Texture: font_1Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) Internal format is PF_BYTE_LA,512x512x1.

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