How to implement volumetric light in ogre?

Problems building or running the engine, queries about how to use features etc.
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ericld
Gnoblar
Posts: 2
Joined: Fri Feb 08, 2019 8:55 am

How to implement volumetric light in ogre?

Post by ericld » Sat Feb 09, 2019 3:23 pm

Ogre Version: 1.11.2
Operating System: win10 x64
Render System: D3D11

I am trying to implement volumetric light in Ogre but still unable to finish that. Could anyone help me with some instructions or demos? Thanks in advance!
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rpgplayerrobin
Greenskin
Posts: 119
Joined: Wed Mar 18, 2009 3:03 am
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Re: How to implement volumetric light in ogre?

Post by rpgplayerrobin » Sun Feb 10, 2019 1:02 pm

It all depends on where you are stuck.
Are you stuck on the materials, the C++ implementation of volumetric lights or on the shaders themselves?
How is your current shader looking like? What paper or source is it that you want to implement?
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