Ogre Version: 1.11.2
Operating System: win10 x64
Render System: D3D11
I am trying to implement volumetric light in Ogre but still unable to finish that. Could anyone help me with some instructions or demos? Thanks in advance!
How to implement volumetric light in ogre?
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- Gnoblar
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- Gnoll
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Re: How to implement volumetric light in ogre?
It all depends on where you are stuck.
Are you stuck on the materials, the C++ implementation of volumetric lights or on the shaders themselves?
How is your current shader looking like? What paper or source is it that you want to implement?
Are you stuck on the materials, the C++ implementation of volumetric lights or on the shaders themselves?
How is your current shader looking like? What paper or source is it that you want to implement?
My project: https://imagindar.com/