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How to implement volumetric light in ogre?

Posted: Sat Feb 09, 2019 3:23 pm
by ericld
Ogre Version: 1.11.2
Operating System: win10 x64
Render System: D3D11

I am trying to implement volumetric light in Ogre but still unable to finish that. Could anyone help me with some instructions or demos? Thanks in advance!

Re: How to implement volumetric light in ogre?

Posted: Sun Feb 10, 2019 1:02 pm
by rpgplayerrobin
It all depends on where you are stuck.
Are you stuck on the materials, the C++ implementation of volumetric lights or on the shaders themselves?
How is your current shader looking like? What paper or source is it that you want to implement?