OGRE 3D and BLENDER?

Problems building or running the engine, queries about how to use features etc.
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tutu10
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OGRE 3D and BLENDER?

Post by tutu10 » Tue Jun 11, 2019 8:46 am

does any one think that this would be possible to incorparate the OGRE3d engine in to the blender program. you could use python for the programming and and export script for converting models, textures and worlds etc…some of the OGRE 3d demos are up there will professinal graphics and i think that blender could really make professinal quality games when joined with OGRE3d
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Hrenli
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Re: OGRE 3D and BLENDER?

Post by Hrenli » Tue Jun 11, 2019 9:26 am

viewtopic.php?t=84227 ?

But if I understand your question correctly, you are talking about using blender as a game engine and even distribution platform... And I really fail to grasp the idea why on Earth anyone would want to do this.
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ifloor
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Re: OGRE 3D and BLENDER?

Post by ifloor » Fri Jun 28, 2019 10:35 pm

Hi, @Hrenli, about
"I really fail to grasp the idea why on Earth anyone would want to do this."
I feel the same than @tutu10, and the thing is that some of the major engines have a very integrated IDE where you can code and do meshes styling, at least visualising it and make some tweaks.

As far as I know Ogre has some nice components to help with that but they are not like a fine polished IDE like Unity or Unreal, but it's open source, right? And despite this desire to have a very nice looking IDE, i'm very comfortable with my C++ IDE and Blender, it's very nice to be free :]

Best regards,
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