Operating System: Macos
Render System: Metal
I'm having the following material for my simple mesh t(hat just have verts and normals defnied):
Code: Select all
[...]
"pbs": {
"SpaceShip_TopCone": {
"diffuse" :
{
"value" : [0.682352, 0.247, 0.07843]
}
},
}
[...]
Is it even possible to have a diffuse color without having a diffuse map and UV coords?