Operating System: Win10
Render System: Direct3D11/OpenGL3+
Hi, I am as new as it gets to dealing with Ogre3D, so I might explain not as thoroughly as I wished I could. Anyway, I've gone through every sample on OgreNext 2.2, every single one of them seems to be running, yet Tutorial_OpenVR refuses to launch or work properly.
First Direct3D11 - it crashes on startup, throwing the following:
I went to https://www.ogre3d.org/2019/09/22/impro ... hub-and-ci and it says pretty much the same - I need to make sure thatadd sets_vp_or_rt_array_index = true in shader declaration script
Code: Select all
VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
Code: Select all
vertex_program Ogre/VR/HiddenAreaMeshVr_vs_HLSL hlsl
{
source HiddenAreaMeshVr_vs.hlsl
entry_point main
sets_vp_or_rt_array_index true
Another issue is with OpenGL3+ - it starts, but the graphics are distorted, I will just show you the pic
Same here - I am at loss.