Ogre Version: 2.2.3
Operating System: Windows 10
Render System: Direct3D11
Hi,
v1::OldBone has _getBindingPoseInversePosition() and _getBindingPoseInverseOrientation(). Is there a way to get similar info from the new Bone?
Thanks,
[2.2] _getBindingPoseInversePosition for Bone
- cc9cii
- Halfling
- Posts: 99
- Joined: Tue Sep 18, 2018 4:53 am
- x 20
- cc9cii
- Halfling
- Posts: 99
- Joined: Tue Sep 18, 2018 4:53 am
- x 20
Re: [2.2] _getBindingPoseInversePosition for Bone
For now I'm just keeping the binding pose data elsewhere for later retrieval but it would be good if they can be derived from data already in the SkeletonDef and/or bones.