[2.2] _getBindingPoseInversePosition for Bone

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cc9cii
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[2.2] _getBindingPoseInversePosition for Bone

Post by cc9cii »

Ogre Version: 2.2.3
Operating System: Windows 10
Render System: Direct3D11

Hi,

v1::OldBone has _getBindingPoseInversePosition() and _getBindingPoseInverseOrientation(). Is there a way to get similar info from the new Bone?

Thanks,
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cc9cii
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Re: [2.2] _getBindingPoseInversePosition for Bone

Post by cc9cii »

For now I'm just keeping the binding pose data elsewhere for later retrieval but it would be good if they can be derived from data already in the SkeletonDef and/or bones.
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