Create window in the "old way".

Problems building or running the engine, queries about how to use features etc.
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XxXxR4GALxXxX
Gnoblar
Posts: 1
Joined: Tue Mar 02, 2021 7:55 pm

Create window in the "old way".

Post by XxXxR4GALxXxX »

How do I create a window without relying on OgreBites (and without relying on plugin.cfg, resource.cfg?)?

The old way, like kernel32.CreateWindowA? (OgreBites is good, but you get stuck and limited.)

Thanks!
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