Operating System: :Windows 10:
Render System: :OpenGL Rendering Subsystem:
On the game engine I'm developing I need to render every texture without any filter interpolation.
I turned off interpolation for standard texture, overlays and so on with this:
Code: Select all
Ogre::MaterialManager::getSingleton().setDefaultTextureFiltering(Ogre::FilterOptions::FO_NONE, Ogre::FilterOptions::FO_NONE, Ogre::FilterOptions::FO_NONE);
This works fine, but seems that font in TextAreaOverlays continue to use some kind of interpolation, is there a way to solve it?
Thanks a lot