Crash in SoftwareVertexSkinning on Lubuntu Linux

Problems building or running the engine, queries about how to use features etc.
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DylanCheetah
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Crash in SoftwareVertexSkinning on Lubuntu Linux

Post by DylanCheetah »

Ogre 1.7.4 :?:
Lubuntu 20.04 :?:
OpenGL :?:

Hello everyone. I am trying to get an old game to work on Linux. It works properly on Windows, but when I try to run the Linux version of the same game I get this message from my debugger:

Code: Select all

0x00007ffff7a25d1f in Ogre::SoftwareVertexSkinning_SSE_PosNorm_Shared_Packed<true, true>::apply(float const*, float*, float const*, unsigned char const*, Ogre::Matrix4 const* const*, unsigned long, unsigned long, unsigned long, unsigned long) () from ./libOgreMain.so.1.7.4
Any sort of help or advice would be very much appreciated.
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sercero
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Re: Crash in SoftwareVertexSkinning on Lubuntu Linux

Post by sercero »

Is there more context?

Can you try on an older Linux version?

Also, do you have the source code for the game?
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EricB
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Re: Crash in SoftwareVertexSkinning on Lubuntu Linux

Post by EricB »

Which game might also be helpful.

Output from the logfile, which most ogre games generated, would have a bit of information as well.
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DylanCheetah
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Re: Crash in SoftwareVertexSkinning on Lubuntu Linux

Post by DylanCheetah »

Yes I have the source code for the game. It is an old open-source game that I am restoring. Originally, it only worked on Windows, but I have almost gotten it working on Linux too. Here is the log file:

Code: Select all

02:31:20: Creating resource group General
02:31:20: Creating resource group Internal
02:31:20: Creating resource group Autodetect
02:31:20: SceneManagerFactory for type 'DefaultSceneManager' registered.
02:31:20: Registering ResourceManager for type Material
02:31:20: Registering ResourceManager for type Mesh
02:31:20: Registering ResourceManager for type Skeleton
02:31:20: MovableObjectFactory for type 'ParticleSystem' registered.
02:31:20: OverlayElementFactory for type Panel registered.
02:31:20: OverlayElementFactory for type BorderPanel registered.
02:31:20: OverlayElementFactory for type TextArea registered.
02:31:20: Registering ResourceManager for type Font
02:31:20: ArchiveFactory for archive type FileSystem registered.
02:31:20: ArchiveFactory for archive type Zip registered.
02:31:20: DDS codec registering
02:31:20: FreeImage version: 3.15.3
02:31:20: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
02:31:20: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic
02:31:20: Registering ResourceManager for type HighLevelGpuProgram
02:31:20: Registering ResourceManager for type Compositor
02:31:20: MovableObjectFactory for type 'Entity' registered.
02:31:20: MovableObjectFactory for type 'Light' registered.
02:31:20: MovableObjectFactory for type 'BillboardSet' registered.
02:31:20: MovableObjectFactory for type 'ManualObject' registered.
02:31:20: MovableObjectFactory for type 'BillboardChain' registered.
02:31:20: MovableObjectFactory for type 'RibbonTrail' registered.
02:31:20: Loading library ./RenderSystem_GL
02:31:20: Installing plugin: GL RenderSystem
02:31:20: OpenGL Rendering Subsystem created.
02:31:20: Plugin successfully installed
02:31:20: Loading library ./Plugin_CgProgramManager
02:31:20: Installing plugin: Cg Program Manager
02:31:20: Plugin successfully installed
02:31:20: Loading library ./Plugin_OctreeSceneManager
02:31:20: Installing plugin: Octree & Terrain Scene Manager
02:31:20: Plugin successfully installed
02:31:20: Loading library ./Plugin_ParticleFX
02:31:20: Installing plugin: ParticleFX
02:31:20: Particle Emitter Type 'Point' registered
02:31:20: Particle Emitter Type 'Box' registered
02:31:20: Particle Emitter Type 'Ellipsoid' registered
02:31:20: Particle Emitter Type 'Cylinder' registered
02:31:20: Particle Emitter Type 'Ring' registered
02:31:20: Particle Emitter Type 'HollowEllipsoid' registered
02:31:20: Particle Affector Type 'LinearForce' registered
02:31:20: Particle Affector Type 'ColourFader' registered
02:31:20: Particle Affector Type 'ColourFader2' registered
02:31:20: Particle Affector Type 'ColourImage' registered
02:31:20: Particle Affector Type 'ColourInterpolator' registered
02:31:20: Particle Affector Type 'Scaler' registered
02:31:20: Particle Affector Type 'Rotator' registered
02:31:20: Particle Affector Type 'DirectionRandomiser' registered
02:31:20: Particle Affector Type 'DeflectorPlane' registered
02:31:20: Plugin successfully installed
02:31:20: *-*-* OGRE Initialising
02:31:20: *-*-* Version 1.7.4 (Cthugha)
02:31:20: ArchiveFactory for archive type KITOZIP registered.
02:31:20: Creating resource group Bootstrap
02:31:20: Added resource location 'data/materials/textures/GUI' of type 'FileSystem' to resource group 'Bootstrap'
02:31:20: Added resource location 'data/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
02:31:20: Added resource location 'data/materials/programs' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/scripts/bushes' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/scripts/critters' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/scripts/effects' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/scripts/GUI' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/scripts/items' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/scripts/markings' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/scripts/plants' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/scripts/player' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/scripts/scenery' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/scripts/seasonal' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/scripts/trees' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/textures/critters' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/textures/effects' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/textures/items' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/textures/markings/body' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/textures/markings/head' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/textures/markings/tail' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/textures/masks/body' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/textures/masks/eye' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/textures/masks/head' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/textures/masks/tail' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/textures/plants' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/textures/player' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/textures/scenery' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/textures/solid' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/textures/terrain' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/materials/textures/trees' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/meshes/bushes' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/meshes/critters' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/meshes/items' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/meshes/plants' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/meshes/player/bodies' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/meshes/player/heads' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/meshes/player/manes' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/meshes/player/tails' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/meshes/player/tufts' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/meshes/player/wings' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/meshes/scenery' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/meshes/trees' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Default' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Forest' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/GreatFalls' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Hidden Valley' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Ice' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Ice Cave' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Jungle' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Last Cave' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Lava' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Lava Cave' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Ocean' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Playground' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/ReallyBig' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Serpent's Pass' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Shrieking Hill' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Tainted Plains' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Template' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Underwater Cave' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Volcano' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Waterfall' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Waterfall Cave' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/terrains/Textures' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/overlays' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/particle' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/grass' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/sounds' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/presets' of type 'FileSystem' to resource group 'General'
02:31:20: Added resource location 'data/presets/Preset1.dat' of type 'Zip' to resource group 'General'
02:31:20: Preset File not found: data/materials/Presets/Preset1.dat
02:31:20: Preset File not found: data/materials/Presets/Preset201.dat
02:31:22: CPU Identifier & Features
02:31:22: -------------------------
02:31:22:  *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU     E7500  @ 2.93GHz
02:31:22:  *      SSE: yes
02:31:22:  *     SSE2: yes
02:31:22:  *     SSE3: yes
02:31:22:  *      MMX: yes
02:31:22:  *   MMXEXT: yes
02:31:22:  *    3DNOW: no
02:31:22:  * 3DNOWEXT: no
02:31:22:  *     CMOV: yes
02:31:22:  *      TSC: yes
02:31:22:  *      FPU: yes
02:31:22:  *      PRO: yes
02:31:22:  *       HT: no
02:31:22: -------------------------
02:31:22: ******************************
*** Starting GLX Subsystem ***
******************************
02:31:22: GLRenderSystem::_createRenderWindow "Impressive Title", 1024x768 windowed  miscParams: FSAA=0 displayFrequency=N/A gamma=No vsync=Yes 
02:31:22: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png in resource group General or any other group. in ResourceGroupManager::openResource at /home/dylan/Documents/Ogre/src/ogre_src_v1-7-4/OgreMain/src/OgreResourceGroupManager.cpp (line 750)
02:31:22: GLXWindow::create used FBConfigID = 539
02:31:22: GL_VERSION = 3.0 Mesa 20.2.6
02:31:22: GL_VENDOR = X.Org
02:31:22: GL_RENDERER = AMD RV710 (DRM 2.50.0 / 5.4.0-70-generic, LLVM 11.0.0)
02:31:22: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_EXT_texture_buffer_object GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_copy_image GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_viewport_array GL_EXT_direct_state_access GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_AMD_pinned_memory GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_shading_language_include GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_parallel_shader_compile GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_KHR_parallel_shader_compile GL_EXT_EGL_image_storage GL_EXT_texture_sRGB_R8 GL_EXT_EGL_sync 
02:31:22: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync 
02:31:22: ***************************
02:31:22: *** GL Renderer Started ***
02:31:22: ***************************
02:31:22: Registering ResourceManager for type GpuProgram
02:31:22: GLSL support detected
02:31:22: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
02:31:22: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
02:31:22: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
02:31:22: RenderSystem capabilities
02:31:22: -------------------------
02:31:22: RenderSystem Name: OpenGL Rendering Subsystem
02:31:22: GPU Vendor: unknown
02:31:22: Device Name: AMD RV710 (DRM 2.50.0 / 5.4.0-70-generic, LLVM 11.0.0)
02:31:22: Driver Version: 3.0.0.0
02:31:22:  * Fixed function pipeline: yes
02:31:22:  * Hardware generation of mipmaps: yes
02:31:22:  * Texture blending: yes
02:31:22:  * Anisotropic texture filtering: yes
02:31:22:  * Dot product texture operation: yes
02:31:22:  * Cube mapping: yes
02:31:22:  * Hardware stencil buffer: yes
02:31:22:    - Stencil depth: 8
02:31:22:    - Two sided stencil support: yes
02:31:22:    - Wrap stencil values: yes
02:31:22:  * Hardware vertex / index buffers: yes
02:31:22:  * Vertex programs: yes
02:31:22:  * Number of floating-point constants for vertex programs: 2048
02:31:22:  * Number of integer constants for vertex programs: 0
02:31:22:  * Number of boolean constants for vertex programs: 0
02:31:22:  * Fragment programs: yes
02:31:22:  * Number of floating-point constants for fragment programs: 2048
02:31:22:  * Number of integer constants for fragment programs: 0
02:31:22:  * Number of boolean constants for fragment programs: 0
02:31:22:  * Geometry programs: no
02:31:22:  * Number of floating-point constants for geometry programs: 100
02:31:22:  * Number of integer constants for geometry programs: 28776
02:31:22:  * Number of boolean constants for geometry programs: 53984
02:31:22:  * Supported Shader Profiles: arbfp1 arbvp1 glsl ps_1_1 ps_1_2 ps_1_3 ps_1_4
02:31:22:  * Texture Compression: yes
02:31:22:    - DXT: yes
02:31:22:    - VTC: no
02:31:22:    - PVRTC: no
02:31:22:  * Scissor Rectangle: yes
02:31:22:  * Hardware Occlusion Query: yes
02:31:22:  * User clip planes: yes
02:31:22:  * VET_UBYTE4 vertex element type: yes
02:31:22:  * Infinite far plane projection: yes
02:31:22:  * Hardware render-to-texture: yes
02:31:22:  * Floating point textures: yes
02:31:22:  * Non-power-of-two textures: yes
02:31:22:  * Volume textures: yes
02:31:22:  * Multiple Render Targets: 8
02:31:22:    - With different bit depths: yes
02:31:22:  * Point Sprites: yes
02:31:22:  * Extended point parameters: yes
02:31:22:  * Max Point Size: 8191
02:31:22:  * Vertex texture fetch: yes
02:31:22:  * Number of world matrices: 0
02:31:22:  * Number of texture units: 16
02:31:22:  * Stencil buffer depth: 8
02:31:22:  * Number of vertex blend matrices: 0
02:31:22:    - Max vertex textures: 16
02:31:22:    - Vertex textures shared: yes
02:31:22:  * Render to Vertex Buffer : no
02:31:22:  * GL 1.5 without VBO workaround: no
02:31:22:  * Frame Buffer objects: yes
02:31:22:  * Frame Buffer objects (ARB extension): no
02:31:22:  * Frame Buffer objects (ATI extension): no
02:31:22:  * PBuffer support: yes
02:31:22:  * GL 1.5 without HW-occlusion workaround: no
02:31:22: Registering ResourceManager for type Texture
02:31:22: DefaultWorkQueue('Root') initialising on thread main.
02:31:22: Particle Renderer Type 'billboard' registered
02:31:22: SceneManagerFactory for type 'OctreeSceneManager' registered.
02:31:22: SceneManagerFactory for type 'TerrainSceneManager' registered.
02:31:22: TerrainSceneManager: Registered a new PageSource for type Heightmap
02:31:22: Initialising resource group Bootstrap
02:31:22: Parsing scripts for resource group Bootstrap
02:31:22: Parsing script OgreCore.material
02:31:22: Parsing script OgreProfiler.material
02:31:22: Parsing script Ogre.fontdef
02:31:22: Parsing script OgreDebugPanel.overlay
02:31:22: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
02:31:22: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
02:31:22: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
02:31:22: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
02:31:22: Parsing script OgreLoadingPanel.overlay
02:31:22: Finished parsing scripts for resource group Bootstrap
02:31:22: Parsing scripts for resource group Autodetect
02:31:22: Font BlueHighwayusing texture size 512x512
02:31:22: Info: Freetype returned null for character 127 in font BlueHighway
02:31:22: Info: Freetype returned null for character 128 in font BlueHighway
02:31:22: Info: Freetype returned null for character 129 in font BlueHighway
02:31:22: Info: Freetype returned null for character 130 in font BlueHighway
02:31:22: Info: Freetype returned null for character 131 in font BlueHighway
02:31:22: Info: Freetype returned null for character 132 in font BlueHighway
02:31:22: Info: Freetype returned null for character 133 in font BlueHighway
02:31:22: Info: Freetype returned null for character 134 in font BlueHighway
02:31:22: Info: Freetype returned null for character 135 in font BlueHighway
02:31:22: Info: Freetype returned null for character 136 in font BlueHighway
02:31:22: Info: Freetype returned null for character 137 in font BlueHighway
02:31:22: Info: Freetype returned null for character 138 in font BlueHighway
02:31:22: Info: Freetype returned null for character 139 in font BlueHighway
02:31:22: Info: Freetype returned null for character 140 in font BlueHighway
02:31:22: Info: Freetype returned null for character 141 in font BlueHighway
02:31:22: Info: Freetype returned null for character 142 in font BlueHighway
02:31:22: Info: Freetype returned null for character 143 in font BlueHighway
02:31:22: Info: Freetype returned null for character 144 in font BlueHighway
02:31:22: Info: Freetype returned null for character 145 in font BlueHighway
02:31:22: Info: Freetype returned null for character 146 in font BlueHighway
02:31:22: Info: Freetype returned null for character 147 in font BlueHighway
02:31:22: Info: Freetype returned null for character 148 in font BlueHighway
02:31:22: Info: Freetype returned null for character 149 in font BlueHighway
02:31:22: Info: Freetype returned null for character 150 in font BlueHighway
02:31:22: Info: Freetype returned null for character 151 in font BlueHighway
02:31:22: Info: Freetype returned null for character 152 in font BlueHighway
02:31:22: Info: Freetype returned null for character 153 in font BlueHighway
02:31:22: Info: Freetype returned null for character 154 in font BlueHighway
02:31:22: Info: Freetype returned null for character 155 in font BlueHighway
02:31:22: Info: Freetype returned null for character 156 in font BlueHighway
02:31:22: Info: Freetype returned null for character 157 in font BlueHighway
02:31:22: Info: Freetype returned null for character 158 in font BlueHighway
02:31:22: Info: Freetype returned null for character 159 in font BlueHighway
02:31:22: Info: Freetype returned null for character 160 in font BlueHighway
02:31:22: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
02:31:22: Finished parsing scripts for resource group Autodetect
02:31:22: Parsing scripts for resource group General
02:31:22: Parsing script glow.program
02:31:22: Parsing script StdQuad_vp.program
02:31:22: Parsing script MagixMod.program
02:31:23: Parsing script VolumetricSunLight.program
02:31:23: Parsing script VolumetricSunLight.material
02:31:23: Parsing script shrub.material
02:31:23: Parsing script critters2.material
02:31:23: Parsing script critters.material
02:31:23: Parsing script raven_vulture_eagleMat.material
02:31:23: Parsing script xaphanhornsMat.material
02:31:23: Parsing script ghost.material
02:31:23: Parsing script Osprey.material
02:31:23: Parsing script WinterHare.material
02:31:23: Parsing script nautilusMat.material
02:31:23: Parsing script starfishMat.material
02:31:23: Parsing script zombieDragonMat.material
02:31:23: Parsing script prayingmantisMat.material
02:31:23: Parsing script butterflyMat.material
02:31:23: Parsing script FX.material
02:31:23: Parsing script Underwater.material
02:31:23: Parsing script Bloom.material
02:31:23: Parsing script MotionBlur.material
02:31:23: Parsing script bubble1.material
02:31:23: Parsing script GUIMat.material
02:31:23: Parsing script Ogre.material
02:31:23: Parsing script bracelet.material
02:31:23: Parsing script helmet1.material
02:31:23: Parsing script nosering.material
02:31:23: Parsing script belt1.material
02:31:23: Parsing script antlers.material
02:31:23: Parsing script glasses.material
02:31:23: Parsing script feather.material
02:31:23: Parsing script necklace4.material
02:31:24: Parsing script eyepatch.material
02:31:24: Parsing script necklace1.material
02:31:24: Parsing script necklaceMat2.material
02:31:24: Parsing script xaphanhornsMat.material
02:31:24: Parsing script hat.material
02:31:24: Parsing script candycane.material
02:31:24: Parsing script tie.material
02:31:24: Parsing script rose.material
02:31:24: Parsing script saberteethMat.material
02:31:24: Parsing script ribbon.material
02:31:24: Parsing script collar.material
02:31:24: Parsing script ramhornsMat.material
02:31:24: Parsing script bell.material
02:31:24: Parsing script plant1.mesh.material
02:31:24: Parsing script shrooms.material
02:31:24: Parsing script fern.material
02:31:24: Parsing script grassPatch.material
02:31:24: Parsing script farn2.mesh.material
02:31:24: Parsing script farn1.mesh.material
02:31:24: Parsing script plant2.mesh.material
02:31:24: Parsing script EyeMat.material
02:31:24: Parsing script BugWIngMat.material
02:31:24: Parsing script BatWingMat.material
02:31:24: Parsing script TeethMat.material
02:31:24: Parsing script TailMat.material
02:31:24: Parsing script NoMarkings.material
02:31:24: Parsing script TuftMat.material
02:31:24: Parsing script CatBodyMat.material
02:31:24: Parsing script CatHeadMat.material
02:31:24: Parsing script BirdWingMat.material
02:31:25: Parsing script ManeMat3.material
02:31:25: Parsing script ManeMat.material
02:31:25: Parsing script drawpoint.material
02:31:25: Parsing script sky.material
02:31:25: Parsing script egg.material
02:31:25: Parsing script light.material
02:31:25: Parsing script portal.material
02:31:25: Parsing script rock.material
02:31:25: Parsing script gate.material
02:31:25: Parsing script halloween.material
02:31:25: Parsing script 3d-diggers_fir.material
02:31:25: Parsing script savannahTree.material
02:31:25: Parsing script acaciaTree.material
02:31:25: Parsing script defaultWater.material
02:31:25: Parsing script default.material
02:31:25: Parsing script defaultPortals.material
02:31:25: Parsing script Wand.material
02:31:25: Parsing script JungleTree.material
02:31:25: Parsing script Sign.material
02:31:25: Parsing script Tree1.material
02:31:25: Parsing script GreatFalls.material
02:31:25: Parsing script den.material
02:31:25: Parsing script BeeHive.material
02:31:25: Parsing script DeadTree.material
02:31:25: Parsing script flower.material
02:31:25: Parsing script hiddenValley.material
02:31:25: Parsing script icecave.material
02:31:25: Parsing script Playground.material
02:31:25: Parsing script Ghostfire.material
02:31:25: Parsing script ShriekingHill.material
02:31:26: Parsing script Horror.material
02:31:26: Parsing script taintedplains.material
02:31:26: Parsing script TemplateMat.material
02:31:26: Parsing script waterfallcave.material
02:31:26: Parsing script bonfire.material
02:31:26: Parsing script eye.material
02:31:26: Parsing script aura.material
02:31:26: Parsing script item.material
02:31:26: Parsing script particles.material
02:31:26: Parsing script grass.material
02:31:26: Parsing script GreatFallsParticle.particle
02:31:26: Parsing script Ghostfire.particle
02:31:26: Parsing script Horror.particle
02:31:26: Parsing script FX.particle
02:31:26: Parsing script aura.particle
02:31:26: Parsing script eye.particle
02:31:26: Parsing script water.particle
02:31:26: Parsing script Firefly.particle
02:31:26: Parsing script bonfire.particle
02:31:26: Parsing script waterfall.particle
02:31:26: Parsing script weather2.particle
02:31:26: Parsing script geyser.particle
02:31:26: Parsing script item.particle
02:31:26: Parsing script worldEffects.particle
02:31:26: Parsing script weather.particle
02:31:26: Parsing script VolumetricSunLight.compositor
02:31:26: Compiler error: unknown error in VolumetricSunLight.compositor(46): token "buffers" is not recognized
02:31:26: Compiler error: unknown error in VolumetricSunLight.compositor(47): token "colour_value" is not recognized
02:31:26: Compiler error: unknown error in VolumetricSunLight.compositor(48): token "depth_value" is not recognized
02:31:26: Parsing script glow.compositor
02:31:26: Parsing script Examples.compositor
02:31:26: Parsing script gui.fontdef
02:31:26: Parsing script gui.overlay
02:31:26: Texture: borderCenter.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
02:31:26: Texture: border.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
02:31:26: Texture: buttonUp.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
02:31:26: Texture: slider.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
02:31:26: Texture: checkBoxFalse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
02:31:26: Texture: blank.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
02:31:26: Texture: cursor.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
02:31:26: Texture: backdrop1.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:26: Texture: blackpanel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
02:31:26: Texture: hpbar.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
02:31:27: Texture: title.png: Loading 1 faces(PF_A8R8G8B8,512x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x64x1.
02:31:27: Texture: startscreen.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
02:31:27: Texture: white.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:27: Bad element attribute line: 'lighting off' for element GUI/TextInputBox in overlay GUIOverlay/Chat
02:31:27: Texture: listSelectHighlight.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
02:31:27: Texture: selectPanel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
02:31:27: Texture: minimapArrow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
02:31:27: Texture: minimap.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
02:31:27: Texture: minimapCone.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
02:31:27: Finished parsing scripts for resource group General
02:31:27: Parsing scripts for resource group Internal
02:31:27: Finished parsing scripts for resource group Internal
02:31:27: Font Oxanium/Regularusing texture size 512x256
02:31:27: Info: Freetype returned null for character 160 in font Oxanium/Regular
02:31:27: Texture: Oxanium/RegularTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
02:31:27: Generating material 'Body1ModColor'...
02:31:27: Generating material 'Body1Mark1'...
02:31:27: Generating material 'Body1Mark2'...
02:31:27: Generating material 'Body1Mark3'...
02:31:27: Generating material 'Body1Mark4'...
02:31:27: Generating material 'Body1Mark5'...
02:31:27: Generating material 'Body1Mark6'...
02:31:27: Generating material 'Body1Mark7'...
02:31:27: Generating material 'Body1Mark8'...
02:31:27: Generating material 'Body1Mark9'...
02:31:27: Generating material 'Body1Mark10'...
02:31:27: Generating material 'Body1Mark11'...
02:31:27: Generating material 'Body1Mark12'...
02:31:27: Generating material 'Body1Mark13'...
02:31:27: Generating material 'Body1Mark14'...
02:31:27: Generating material 'Body1Mark15'...
02:31:27: Generating material 'Body1Mark16'...
02:31:27: Generating material 'Body1Mark17'...
02:31:27: Generating material 'Body1Mark18'...
02:31:27: Generating material 'Body1Mark19'...
02:31:27: Generating material 'Body1Mark20'...
02:31:27: Generating material 'Body1Mark21'...
02:31:27: Generating material 'Head1ModColor'...
02:31:27: Generating material 'Head2ModColor'...
02:31:27: Generating material 'Head3ModColor'...
02:31:27: Generating material 'Head4ModColor'...
02:31:27: Generating material 'Head5ModColor'...
02:31:27: Generating material 'Head6ModColor'...
02:31:27: Generating material 'Head1Mark1'...
02:31:27: Generating material 'Head1Mark2'...
02:31:27: Generating material 'Head1Mark3'...
02:31:27: Generating material 'Head1Mark4'...
02:31:27: Generating material 'Head1Mark5'...
02:31:27: Generating material 'Head1Mark6'...
02:31:27: Generating material 'Head1Mark7'...
02:31:27: Generating material 'Head1Mark8'...
02:31:27: Generating material 'Head1Mark9'...
02:31:27: Generating material 'Head1Mark10'...
02:31:27: Generating material 'Head1Mark11'...
02:31:27: Generating material 'Head1Mark12'...
02:31:27: Generating material 'Head1Mark13'...
02:31:27: Generating material 'Head1Mark14'...
02:31:27: Generating material 'Head1Mark15'...
02:31:27: Generating material 'Head1Mark16'...
02:31:27: Generating material 'Head1Mark17'...
02:31:27: Generating material 'Head1Mark18'...
02:31:27: Generating material 'Head2Mark1'...
02:31:27: Generating material 'Head2Mark2'...
02:31:27: Generating material 'Head2Mark3'...
02:31:27: Generating material 'Head2Mark4'...
02:31:27: Generating material 'Head2Mark5'...
02:31:27: Generating material 'Head2Mark6'...
02:31:27: Generating material 'Head2Mark7'...
02:31:27: Generating material 'Head2Mark8'...
02:31:27: Generating material 'Head2Mark9'...
02:31:27: Generating material 'Head2Mark10'...
02:31:27: Generating material 'Head2Mark11'...
02:31:27: Generating material 'Head2Mark12'...
02:31:27: Generating material 'Head2Mark13'...
02:31:27: Generating material 'Head2Mark14'...
02:31:27: Generating material 'Head2Mark15'...
02:31:27: Generating material 'Head2Mark16'...
02:31:27: Generating material 'Head2Mark17'...
02:31:27: Generating material 'Head2Mark18'...
02:31:27: Generating material 'Head3Mark1'...
02:31:27: Generating material 'Head3Mark2'...
02:31:27: Generating material 'Head3Mark3'...
02:31:27: Generating material 'Head3Mark4'...
02:31:27: Generating material 'Head3Mark5'...
02:31:27: Generating material 'Head3Mark6'...
02:31:27: Generating material 'Head3Mark7'...
02:31:27: Generating material 'Head3Mark8'...
02:31:27: Generating material 'Head3Mark9'...
02:31:27: Generating material 'Head3Mark10'...
02:31:27: Generating material 'Head3Mark11'...
02:31:27: Generating material 'Head3Mark12'...
02:31:27: Generating material 'Head3Mark13'...
02:31:27: Generating material 'Head3Mark14'...
02:31:27: Generating material 'Head3Mark15'...
02:31:27: Generating material 'Head3Mark16'...
02:31:27: Generating material 'Head3Mark17'...
02:31:27: Generating material 'Head3Mark18'...
02:31:27: Generating material 'Head4Mark1'...
02:31:27: Generating material 'Head4Mark2'...
02:31:27: Generating material 'Head4Mark3'...
02:31:27: Generating material 'Head4Mark4'...
02:31:27: Generating material 'Head4Mark5'...
02:31:27: Generating material 'Head4Mark6'...
02:31:27: Generating material 'Head4Mark7'...
02:31:27: Generating material 'Head4Mark8'...
02:31:27: Generating material 'Head4Mark9'...
02:31:27: Generating material 'Head4Mark10'...
02:31:27: Generating material 'Head4Mark11'...
02:31:27: Generating material 'Head4Mark12'...
02:31:27: Generating material 'Head4Mark13'...
02:31:27: Generating material 'Head4Mark14'...
02:31:27: Generating material 'Head4Mark15'...
02:31:27: Generating material 'Head4Mark16'...
02:31:27: Generating material 'Head4Mark17'...
02:31:27: Generating material 'Head4Mark18'...
02:31:27: Generating material 'Head5Mark1'...
02:31:27: Generating material 'Head5Mark2'...
02:31:27: Generating material 'Head5Mark3'...
02:31:27: Generating material 'Head5Mark4'...
02:31:27: Generating material 'Head5Mark5'...
02:31:27: Generating material 'Head5Mark6'...
02:31:27: Generating material 'Head5Mark7'...
02:31:27: Generating material 'Head5Mark8'...
02:31:27: Generating material 'Head5Mark9'...
02:31:27: Generating material 'Head5Mark10'...
02:31:27: Generating material 'Head5Mark11'...
02:31:27: Generating material 'Head5Mark12'...
02:31:27: Generating material 'Head5Mark13'...
02:31:27: Generating material 'Head5Mark14'...
02:31:27: Generating material 'Head5Mark15'...
02:31:27: Generating material 'Head5Mark16'...
02:31:27: Generating material 'Head5Mark17'...
02:31:27: Generating material 'Head5Mark18'...
02:31:27: Generating material 'Head6Mark1'...
02:31:27: Generating material 'Head6Mark2'...
02:31:27: Generating material 'Head6Mark3'...
02:31:27: Generating material 'Head6Mark4'...
02:31:27: Generating material 'Head6Mark5'...
02:31:27: Generating material 'Head6Mark6'...
02:31:27: Generating material 'Head6Mark7'...
02:31:27: Generating material 'Head6Mark8'...
02:31:27: Generating material 'Head6Mark9'...
02:31:27: Generating material 'Head6Mark10'...
02:31:27: Generating material 'Head6Mark11'...
02:31:27: Generating material 'Head6Mark12'...
02:31:27: Generating material 'Head6Mark13'...
02:31:27: Generating material 'Head6Mark14'...
02:31:27: Generating material 'Head6Mark15'...
02:31:27: Generating material 'Head6Mark16'...
02:31:27: Generating material 'Head6Mark17'...
02:31:27: Generating material 'Head6Mark18'...
02:31:27: Generating material 'TailMark1'...
02:31:27: Generating material 'TailMark2'...
02:31:27: Generating material 'TailMark3'...
02:31:27: Generating material 'TailMark4'...
02:31:27: Generating material 'TailMark5'...
02:31:27: Generating material 'TailMark6'...
02:31:27: Generating material 'TailMark7'...
02:31:27: Generating material 'TailMark8'...
02:31:27: Generating material 'TailMark9'...
02:31:27: Generating material 'Wing1ModColor'...
02:31:27: Generating material 'Wing2ModColor'...
02:31:27: Generating material 'Wing3ModColor'...
02:31:27: SoundManager Initialized
02:31:27: Mesh: Loading Semidome.mesh.
02:31:27: Texture: skyTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:27: Texture: cloudTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:27: Texture: cloudMask.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:27: Texture: sun.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
02:31:27: Texture: sunRadiance.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
02:31:27: Texture: moon.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
02:31:27: Texture: star2.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
02:31:27: Mesh: Loading Ceiling.mesh.
02:31:27: Can't assign material CeilingMat to SubEntity of Ceiling because this Material does not exist. Have you forgotten to define it in a .material script?
02:31:27: Texture: targetIndicator.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
02:31:27: *** Initializing OIS ***
02:31:27: Texture: logo.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:27: Texture: logowaves.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:30: Texture: buttonOver.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
02:31:30: Texture: buttonDown.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
02:31:32: TerrainSceneManager: Activated PageSource Heightmap
02:31:32: Texture: grass_tex2.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:32: Mesh: Loading portal.mesh.
02:31:32: Texture: portalDefault.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:32: Texture: portalWaterfall.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:32: Texture: portalReallyBig.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:32: Texture: portalOcean.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:32: Texture: portalIce.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:32: Texture: portalLava.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:32: Texture: PortalPlayground.jpg: Loading 1 faces(PF_R8G8B8,767x614x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,767x614x1.
02:31:32: Texture: black.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:32: Texture: Water01.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
02:31:32: Texture: Water02.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
02:31:32: Mesh: Loading Waterfall.mesh.
02:31:32: Texture: waterfall.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
02:31:32: Texture: waterfallmask.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
02:31:32: Mesh: Loading rock.mesh.
02:31:32: Texture: rockTex.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
02:31:32: Can't assign material Portal/Valley_of_Love to SubEntity of PortalSphere7 because this Material does not exist. Have you forgotten to define it in a .material script?
02:31:32: Can't assign material Portal/Bunny_Hop_Meadow to SubEntity of PortalSphere8 because this Material does not exist. Have you forgotten to define it in a .material script?
02:31:32: Texture: portalShriekingHill.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:32: Texture: grass_tex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:32: Texture: grassdensitymap.png: Loading 1 faces(PF_A8R8G8B8,513x513x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,513x513x1.
02:31:32: Mesh: Loading fir05_30.mesh.
02:31:32: Texture: fir02.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:32: Texture: fir01.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
02:31:32: Mesh: Loading farn1.mesh.
02:31:32: Texture: farn01.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
02:31:32: Mesh: Loading farn2.mesh.
02:31:32: Texture: farn02.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
02:31:32: Mesh: Loading shrub.mesh.
02:31:32: Texture: shrubLeaves.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
02:31:32: Texture: shrubFlower.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
02:31:32: Mesh: Loading fern.mesh.
02:31:32: Texture: fernLeaf.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
02:31:32: Texture: acaciaBark.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:32: Mesh: Loading rockSlab.mesh.
02:31:32: Texture: yellowGrass.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
02:31:32: Texture: backdrop2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
02:31:32: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
02:31:32: Mesh: Loading Body1.mesh.
02:31:32: Skeleton: Loading Body1.skeleton
02:31:32: Texture: CatBodyTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:32: WARNING: the mesh 'Body1.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
02:31:32: Mesh: Loading Head1.mesh.
02:31:32: Texture: CatHeadTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:32: Texture: TeethTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
02:31:32: Texture: EyeTex.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
02:31:32: WARNING: the mesh 'Head1.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
02:31:32: Mesh: Loading Tail1.mesh.
02:31:32: Texture: TailTex.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
02:31:32: Texture: Body1Mask1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
02:31:32: Texture: Body1Mask2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
02:31:32: Texture: Head1Mask1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
02:31:32: Texture: Head1Mask2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
02:31:32: Texture: Head1Mask3.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
02:31:32: Texture: Head1Mask4.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
02:31:32: Texture: Head1Mask5.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
02:31:32: Texture: Head1Mask6.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
02:31:32: Texture: Head1Mask7.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
02:31:33: Texture: EyeMask1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
02:31:33: Texture: EyeMask2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
02:31:33: Texture: EyeShaded.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
02:31:33: Texture: TailMask1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.

I see nothing abnormal in it though. The Windows version of this game works just fine. I have isolated the problem though. For some reason, aligned SSE instructions are causing a segfault. According to my research, this only happens when those sort of instructions are used with data that is not properly aligned. I tried rebuilding Ogre with SSE disabled and then the game started working. Is there a better solution that would allow SSE instructions to work properly though so that performance isn't negatively impacted by disabling them?
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dark_sylinc
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Re: Crash in SoftwareVertexSkinning on Lubuntu Linux

Post by dark_sylinc »

Either the memory being sent to SoftwareVertexSkinning_SSE_PosNorm_Shared_Packed was not allocated with OGRE_MALLOC_SIMD or similar malloc macro that automatically aligns memory to 16 bytes or higher (a bug in the code); or the memory lives in the stack and the program was compiled with -mpreferred-stack-boundary that is smaller than 4; or perhaps it could be fixed by adding -mstackrealign although it shouldn't be necessary on Linux, but who knows.

Cheers
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