Ogre Version: 1.12.12
Operating System: Debian
Render System: Open GL3+
Hello,
In the deferred shading sample the normal map are used as color and not sent to the normal buffer. Is this a known issue ?
I built the RT Shader, I have not tested without it yet.
I attached screenshots below, thanks for any help.
Showing the color buffer:
Showing the normal buffer:
Showing the lit buffer:
Deferred Shading - Normal maps not working
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- Gnoblar
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- OGRE Team Member
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Re: Deferred Shading - Normal maps not working
this was recently fixed in master