Deferred Shading - Normal maps not working

Problems building or running the engine, queries about how to use features etc.
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Curven
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Posts: 1
Joined: Wed Jun 30, 2021 12:48 pm

Deferred Shading - Normal maps not working

Post by Curven »

Ogre Version: 1.12.12
Operating System: Debian
Render System: Open GL3+

Hello,

In the deferred shading sample the normal map are used as color and not sent to the normal buffer. Is this a known issue ?
I built the RT Shader, I have not tested without it yet.

I attached screenshots below, thanks for any help.

Showing the color buffer:
Image

Showing the normal buffer:
Image

Showing the lit buffer:
Image
paroj
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Re: Deferred Shading - Normal maps not working

Post by paroj »

this was recently fixed in master
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