Operating System: :Windows 10 building for Android:
Render System: :GLES 2:
I am getting this error which prevents my Android app from starting. I will go and study the Ogre android app too.
Code: Select all
'pbr-frag.glsl' 0:9: P0003: Warning: Extension 'GL_EXT_shader_texture_lod' not supported
Code: Select all
case Exception::ERR_RENDERINGAPI_ERROR: throw RenderingAPIException(number, desc, src, file, line);
Update:
It is hard to debug arm7 in VS. I am not getting string values in the debugger so I have to guess some of the time as to what filename or other issue it actually is. Has anyone else got debug values to show for strings?
Anyway, bizarrely the problem seems to be not finding a texture file in a pbr material. The texture is in the same folder as the material. I changed to a different mesh with a simpler material file and it got past that one error. Not sure yet how to fix it.