[SOLVED] Ogre 1.13: "Option named 'Multi device memory hint' does not exist."

Problems building or running the engine, queries about how to use features etc.
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suny
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[SOLVED] Ogre 1.13: "Option named 'Multi device memory hint' does not exist."

Post by suny »

Ogre Version: :?: 1.13
Operating System: :?: windows
Render System: :?: DX9

This option seems to be deprecated with 1.13.
Not using it, my render is going black each time I resize the window (and I also suspect this is why my game is crashing when I reload my level with empty GPU bindings)

Is there a new way to use this?
S.
Last edited by suny on Mon Sep 13, 2021 9:14 am, edited 1 time in total.
paroj
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Re: Ogre 1.13: "Option named 'Multi device memory hint' does not exist."

Post by paroj »

this was renamed to "Auto hardware buffer management"
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