Ogre Version: 1.13
Operating System: windows
Render System: DX9
This option seems to be deprecated with 1.13.
Not using it, my render is going black each time I resize the window (and I also suspect this is why my game is crashing when I reload my level with empty GPU bindings)
Is there a new way to use this?
S.
[SOLVED] Ogre 1.13: "Option named 'Multi device memory hint' does not exist."
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[SOLVED] Ogre 1.13: "Option named 'Multi device memory hint' does not exist."
Last edited by suny on Mon Sep 13, 2021 9:14 am, edited 1 time in total.
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Re: Ogre 1.13: "Option named 'Multi device memory hint' does not exist."
this was renamed to "Auto hardware buffer management"