Operating System: dx9
Render System: win10
Hi
I tested in my test application the tutorial of grass creation using some grass texture I have. The generation of meshes and entities works well but when i start to move the camera around the objects when I enter in particular angles, the planes starts to disappears, leaving first two and after only one, and they reappears when i return the camera to the original position. I don't find any particular logic respect the angle of view.
I attach an image with examples taken from the high where the number of planes for entity is visibile:
You can see objects with three planes (on the left) with only one (on the right) and with two on the top.
Respect the tutorial I didn't use
Code: Select all
mField->setRegionDimensions(Vector3(140, 140, 140));
mField->setOrigin(Vector3(70, 70, 70));
ANy idea about what can be the problem?
thanks