Operating System: Windows 10
Render System: Direct3D11
I downloaded and built Ogre-next and its dependencies using the recommended batch file, build_ogre_Visual_Studio_16_2019_x64.bat. And it all got built, but when I try to run any of the sample programs, they show an error saying they can't load RenderSystem_Direct3D11_d.dll. So I opened up the Visual Studio project and tried running Sample_Tutorial01_Initialization under the debugger. In the debugger log, I see:
Code: Select all
Ogre: Loading library .\RenderSystem_Direct3D11_d
'Sample_Tutorial01_Initialization.exe' (Win32): Loaded 'D:\MoreCode\Ogre\ogre-next\build\bin\debug\RenderSystem_Direct3D11_d.dll'. Symbols loaded.
'Sample_Tutorial01_Initialization.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'.
'Sample_Tutorial01_Initialization.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'.
'Sample_Tutorial01_Initialization.exe' (Win32): Loaded 'C:\Windows\System32\D3DCompiler_47.dll'.
'Sample_Tutorial01_Initialization.exe' (Win32): Loaded 'C:\Windows\System32\cryptsp.dll'.
'Sample_Tutorial01_Initialization.exe' (Win32): Unloaded 'C:\Windows\System32\d3d11.dll'
'Sample_Tutorial01_Initialization.exe' (Win32): Unloaded 'C:\Windows\System32\dxgi.dll'
'Sample_Tutorial01_Initialization.exe' (Win32): Unloaded 'C:\Windows\System32\cryptsp.dll'
'Sample_Tutorial01_Initialization.exe' (Win32): Unloaded 'C:\Windows\System32\D3DCompiler_47.dll'
'Sample_Tutorial01_Initialization.exe' (Win32): Unloaded 'D:\MoreCode\Ogre\ogre-next\build\bin\debug\RenderSystem_Direct3D11_d.dll'