Operating System: Windows 10
Render System: DirectX 11
In my game I have to build many landscape meshes on a fly. Somewhere I found that I should also call buildedgelist on my mesh when I'm done with generation. But it takes a lot of time. Here are time intervals between some points in my mesh generation code:
Code: Select all
[0] 110700 nanoseconds
[1] 5000 nanoseconds
[2] 1806000 nanoseconds
[3] 501400 nanoseconds
[4] 2569100 nanoseconds
[5] 58689000 nanoseconds <-- this is where I call buildedgelist()