What physic engine should I use in ogre3d

Problems building or running the engine, queries about how to use features etc.
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wil92
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What physic engine should I use in ogre3d

Post by wil92 »

Hi guys, I'm curious about the Physic Engine that most people use in ogre3d. I'm currently trying to develop a simple game, and I'm struggling with the physic engine selection, but it is always a good idea to see what the community here thinks I should go for. thx in advance :)
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nuke
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Re: What physic engine should I use in ogre3d

Post by nuke »

Hi! I recommend you Bullet Physics, It's open source and used in GTA IV.
It is fast, well optimized and highly customizable.
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sercero
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Re: What physic engine should I use in ogre3d

Post by sercero »

I use Bullet Physics as well (you can use btOgre that is a thin wrapper), also many people use PhysX from nVidia.
wil92
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Re: What physic engine should I use in ogre3d

Post by wil92 »

nuke wrote: Hi! I recommend you Bullet Physics, It's open source and used in GTA IV.
It is fast, well optimized and highly customizable.
sercero wrote: Wed Nov 17, 2021 4:20 am I use Bullet Physics as well (you can use btOgre that is a thin wrapper), also many people use PhysX from nVidia.
Thx guys, I will take a look at Bullet physics :D . I was initially trying to integrate ReactPhysic3d, but I'm having too many issues :(
Last edited by wil92 on Wed Nov 17, 2021 5:31 pm, edited 2 times in total.
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sercero
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Re: What physic engine should I use in ogre3d

Post by sercero »

Hello,

Here is a compendium of the old Bullet Physics Wiki, that unfortunately is now difficult to get online.

It is still accesible though archive.org, but I made a zip with all the documents:
https://anonfiles.com/NfB8K0Vcu1/BulletWiki_zip

I think that wiki has very important information, it is a mystery why it was taken down.
wil92
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Re: What physic engine should I use in ogre3d

Post by wil92 »

Just to be sure,

I have already installed BulletPhysics library, and from what I saw the old project to connect Ogre and Bullet (OgreBullet) is outdated,
so, I'm using BtOgre

am I right to use it?
or there is something else?

and where I can find some tutorials about BtOgre?
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sercero
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Re: What physic engine should I use in ogre3d

Post by sercero »

BtOgre is a thin wrapper so you should read more about bullet physics.

Check the documents I have passed in the zip file.

I don't know if there is more documentation about BtOgre.
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Re: What physic engine should I use in ogre3d

Post by wil92 »

After searching for like 30 minutes, I will say that I didn't really find anything else than this post here in the forum:
viewtopic.php?t=46856
Just include the needed header files, and compile and link BtOgre.cpp with your project. A small demo application is included in the archive.
At the end is just copying the headers files to your project and update your CMakeLists.txt file to integrate it.
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Re: What physic engine should I use in ogre3d

Post by Lax »

Hi,

I use newtondynamics (OgreNewt) my own extended version.

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Lax

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