Operating System: windows
Render System: dx9c
Hi,
Since a few weeks, I can't display any non-standard characters anymore with my game (like éèà).
If I do:
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Ogre::OverlayManager::getSingleton().getOverlayElement("pauseMessage")->setCaption("AçèààA");
Furthermore, I crash in release with some overlays:
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Ogre::ItemIdentityException::ItemIdentityException: Code point 84415360 not found in font arialBlk_outlines in Ogre::Font::getGlyphInfo at C:\OgreSDK\Ogre3D\ogre\Components\Overlay\include\OgreFont.h
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utf8_decode(const char *s, uint32_t *c, int *e).
My fonts and my fontdef contain those characters, and it was working a few weeks ago. I'm not sure of what or when it broke (when I went from 32 bits to 64 bits?) and I really don't know what to do....
S.