Operating System: Windows 10
Render System: OpenGL3+
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21:43:17: Creating resource group General
21:43:17: Creating resource group OgreInternal
21:43:17: Creating resource group OgreAutodetect
21:43:17: SceneManagerFactory for type 'DefaultSceneManager' registered.
21:43:17: Registering ResourceManager for type Material
21:43:17: Registering ResourceManager for type Mesh
21:43:17: Registering ResourceManager for type Skeleton
21:43:17: MovableObjectFactory for type 'ParticleSystem' registered.
21:43:17: ArchiveFactory for type 'FileSystem' registered
21:43:17: ArchiveFactory for type 'Zip' registered
21:43:17: ArchiveFactory for type 'EmbeddedZip' registered
21:43:17: DDS codec registering
21:43:17: ETC codec registering
21:43:17: ASTC codec registering
21:43:17: Registering ResourceManager for type HighLevelGpuProgram
21:43:17: Registering ResourceManager for type Compositor
21:43:17: MovableObjectFactory for type 'Entity' registered.
21:43:17: MovableObjectFactory for type 'Light' registered.
21:43:17: MovableObjectFactory for type 'BillboardSet' registered.
21:43:17: MovableObjectFactory for type 'ManualObject' registered.
21:43:17: MovableObjectFactory for type 'BillboardChain' registered.
21:43:17: MovableObjectFactory for type 'RibbonTrail' registered.
21:43:17: *-*-* OGRE Initialising
21:43:17: *-*-* Version 1.12.12 (Rhagorthua)
21:43:17: Installing plugin: GL 3+ RenderSystem
21:43:17: OpenGL 3+ Rendering Subsystem created.
21:43:18: Plugin successfully installed
21:43:18: Installing plugin: Cg Program Manager
21:43:18: Plugin successfully installed
21:43:18: Installing plugin: Octree Scene Manager
21:43:18: Plugin successfully installed
21:43:18: Installing plugin: ParticleFX
21:43:18: Particle Emitter Type 'Point' registered
21:43:18: Particle Emitter Type 'Box' registered
21:43:18: Particle Emitter Type 'Ellipsoid' registered
21:43:18: Particle Emitter Type 'Cylinder' registered
21:43:18: Particle Emitter Type 'Ring' registered
21:43:18: Particle Emitter Type 'HollowEllipsoid' registered
21:43:18: Particle Affector Type 'LinearForce' registered
21:43:18: Particle Affector Type 'ColourFader' registered
21:43:18: Particle Affector Type 'ColourFader2' registered
21:43:18: Particle Affector Type 'ColourImage' registered
21:43:18: Particle Affector Type 'ColourInterpolator' registered
21:43:18: Particle Affector Type 'Scaler' registered
21:43:18: Particle Affector Type 'Rotator' registered
21:43:18: Particle Affector Type 'DirectionRandomiser' registered
21:43:18: Particle Affector Type 'DeflectorPlane' registered
21:43:18: Particle Affector Type 'TextureAnimator' registered
21:43:18: Plugin successfully installed
21:43:18: Installing plugin: STB Image Codec
21:43:18: stb_image - v2.23 - public domain image loader
21:43:18: Supported formats: jpeg,jpg,png,bmp,psd,tga,gif,pic,ppm,pgm,hdr
21:43:18: Plugin successfully installed
21:43:18: OverlayElementFactory for type Panel registered.
21:43:18: OverlayElementFactory for type BorderPanel registered.
21:43:18: OverlayElementFactory for type TextArea registered.
21:43:18: Registering ResourceManager for type Font
21:43:18: CPU Identifier & Features
21:43:18: -------------------------
21:43:18: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-3612QM CPU @ 2.10GHz
21:43:18: * SSE: yes
21:43:18: * SSE2: yes
21:43:18: * SSE3: yes
21:43:18: * SSE41: yes
21:43:18: * SSE42: yes
21:43:18: * MMX: yes
21:43:18: * MMXEXT: yes
21:43:18: * 3DNOW: no
21:43:18: * 3DNOWEXT: no
21:43:18: * CMOV: yes
21:43:18: * TSC: yes
21:43:18: *INVARIANT TSC: yes
21:43:18: * FPU: yes
21:43:18: * PRO: yes
21:43:18: * HT: no
21:43:18: -------------------------
21:43:18: *** Starting Win32GL Subsystem ***
21:43:18: RenderSystem::_createRenderWindow "OGRE Sample Browser", 1280x720 windowed miscParams: FSAA=0 colourDepth=32 displayFrequency=N/A externalWindowHandle=4656050 gamma=No sdlwin=51794400 vsync=Yes vsyncInterval=1
21:43:18: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
21:43:18: GL_VERSION = 4.6.0.0
21:43:18: GL_VENDOR = NVIDIA Corporation
21:43:18: GL_RENDERER = GeForce GT 630M/PCIe/SSE2
21:43:18: GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
21:43:18: **************************************
21:43:18: *** OpenGL 3+ Renderer Started ***
21:43:18: **************************************
21:43:18: Registering ResourceManager for type GpuProgram
21:43:18: FBO PF_UNKNOWN depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_L16 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_DEPTH16 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R16_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R32_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R8_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R16_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R32_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R8G8 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R8_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R16_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_DEPTH32 depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: FBO PF_DEPTH32F depth/stencil support: D0S0 D0S8 D16S0 D16S8 D24S0 D24S8 D32S0 D32S8 D32S0 D32S8 Packed-D24S8 Packed-D32S8
21:43:18: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH16 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_R8 PF_R8G8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_DEPTH32 PF_DEPTH32F
21:43:18: Registering ResourceManager for type Texture
21:43:18: RenderSystem capabilities
21:43:18: -------------------------
21:43:18: RenderSystem Name: OpenGL 3+ Rendering Subsystem
21:43:18: GPU Vendor: nvidia
21:43:18: Device Name: GeForce GT 630M/PCIe/SSE2
21:43:18: Driver Version: 4.6.0.0
21:43:18: * Fixed function pipeline: no
21:43:18: * 32-bit index buffers: yes
21:43:18: * Hardware stencil buffer: yes
21:43:18: - Stencil depth: 8
21:43:18: - Two sided stencil support: yes
21:43:18: - Wrap stencil values: yes
21:43:18: * Vertex programs: yes
21:43:18: - Number of floating-point constants: 4096
21:43:18: - Number of integer constants: 4096
21:43:18: - Number of boolean constants: 4096
21:43:18: * Fragment programs: yes
21:43:18: - Number of floating-point constants: 4096
21:43:18: - Number of integer constants: 4096
21:43:18: - Number of boolean constants: 4096
21:43:18: * Geometry programs: yes
21:43:18: - Number of floating-point constants: 2048
21:43:18: - Number of integer constants: 2048
21:43:18: - Number of boolean constants: 2048
21:43:18: * Tessellation Hull programs: yes
21:43:18: - Number of floating-point constants: 2048
21:43:18: - Number of integer constants: 2048
21:43:18: - Number of boolean constants: 2048
21:43:18: * Tessellation Domain programs: yes
21:43:18: - Number of floating-point constants: 2048
21:43:18: - Number of integer constants: 2048
21:43:18: - Number of boolean constants: 2048
21:43:18: * Compute programs: yes
21:43:18: - Number of floating-point constants: 2048
21:43:18: - Number of integer constants: 2048
21:43:18: - Number of boolean constants: 2048
21:43:18: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440 glsl450 glsl460
21:43:18: * Read-back compiled shader: yes
21:43:18: * Number of vertex attributes: 16
21:43:18: * Textures
21:43:18: - Number of texture units: 16
21:43:18: - Floating point: yes
21:43:18: - Non-power-of-two: yes
21:43:18: - 1D textures: yes
21:43:18: - 2D array textures: yes
21:43:18: - 3D textures: yes
21:43:18: - Anisotropic filtering: yes
21:43:18: * Texture Compression: yes
21:43:18: - DXT: yes
21:43:18: - VTC: yes
21:43:18: - PVRTC: no
21:43:18: - ATC: no
21:43:18: - ETC1: no
21:43:18: - ETC2: yes
21:43:18: - BC4/BC5: yes
21:43:18: - BC6H/BC7: yes
21:43:18: - ASTC: no
21:43:18: - Mipmaps for compressed formats: yes
21:43:18: * Vertex Buffers
21:43:18: - VET_UBYTE4 element type: yes
21:43:18: - Render to Vertex Buffer: yes
21:43:18: - Instance Data: yes
21:43:18: - Primitive Restart: yes
21:43:18: * Vertex texture fetch: yes
21:43:18: - Max vertex textures: 16
21:43:18: - Vertex textures shared: yes
21:43:18: * Read/Write Buffers: yes
21:43:18: * Hardware Occlusion Query: yes
21:43:18: * User clip planes: yes
21:43:18: * Infinite far plane projection: yes
21:43:18: * Depth clamping: yes
21:43:18: * Hardware render-to-texture: yes
21:43:18: - Multiple Render Targets: 8
21:43:18: - With different bit depths: yes
21:43:18: * Point Sprites: yes
21:43:18: - Extended parameters: yes
21:43:18: - Max Size: 189.875
21:43:18: * Wide Lines: yes
21:43:18: * Hardware Gamma: yes
21:43:18: * PBuffer support: no
21:43:18: * Vertex Array Objects: yes
21:43:18: * Separate shader objects: no
21:43:18: - redeclare GLSL interface block: no
21:43:18: * Debugging/ profiling events: yes
21:43:18: * Map buffer storage: yes
21:43:18: DefaultWorkQueue('Root') initialising on thread 9648.
21:43:18: DefaultWorkQueue('Root')::WorkerFunc - thread 13932 starting.
21:43:18: DefaultWorkQueue('Root')::WorkerFunc - thread 1624 starting.
21:43:18: Particle Renderer Type 'billboard' registered
21:43:18: SceneManagerFactory for type 'OctreeSceneManager' registered.
21:43:18: Parsing 'C:\X\DevX\Ogre_v1_12_12_united_GL3Plus\Bin\resources.cfg'
21:43:18: Creating resource group BSPWorld
21:43:18: Added resource location 'Media/packs/oa_rpg3dm2.pk3' of type 'Zip' to resource group 'BSPWorld'
21:43:18: Creating resource group Essential
21:43:18: Added resource location 'Media/thumbnails' of type 'FileSystem' to resource group 'Essential'
21:43:18: Added resource location 'Media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
21:43:18: Added resource location 'Media/packs/profiler.zip' of type 'Zip' to resource group 'Essential'
21:43:18: Added resource location 'Media' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/PBR' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/PBR/filament' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/materials/textures/PBR' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/materials/programs' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/materials/scripts' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/materials/textures' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/materials/textures/terrain' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/models' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/particle' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/DeferredShadingMedia/DeferredShading/post' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/PCZAppMedia' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/materials/scripts/SSAO' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/materials/textures/SSAO' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/volumeTerrain' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/CSMShadows' of type 'FileSystem' to resource group 'General'
21:43:18: Warning: resource location 'Media/HLMS' does not exist - skipping
21:43:18: Added resource location 'Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
21:43:18: Added resource location 'Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
21:43:18: Added resource location 'Media/packs/dragon.zip' of type 'Zip' to resource group 'General'
21:43:18: Added resource location 'Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'
21:43:18: Added resource location 'Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General'
21:43:18: Added resource location 'Media/packs/ogredance.zip' of type 'Zip' to resource group 'General'
21:43:18: Added resource location 'Media/packs/Sinbad.zip' of type 'Zip' to resource group 'General'
21:43:18: Added resource location 'Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
21:43:18: Added resource location 'Media/volumeTerrain/volumeTerrainBig.zip' of type 'Zip' to resource group 'General'
21:43:18: Added resource location 'Media/packs/DamagedHelmet.zip' of type 'Zip' to resource group 'General'
21:43:18: Added resource location 'Media/packs/filament_shaders.zip' of type 'Zip' to resource group 'General'
21:43:18: Added resource location 'Media/ShadowVolume' of type 'FileSystem' to resource group 'OgreInternal'
21:43:18: Added resource location 'Media/RTShaderLib/materials' of type 'FileSystem' to resource group 'OgreInternal'
21:43:18: Added resource location 'Media/RTShaderLib/GLSL' of type 'FileSystem' to resource group 'OgreInternal'
21:43:18: Added resource location 'Media/RTShaderLib/HLSL_Cg' of type 'FileSystem' to resource group 'OgreInternal'
21:43:18: Added resource location 'Media/Terrain/' of type 'FileSystem' to resource group 'OgreInternal'
21:43:18: Warning: resource location 'Tests/Media' does not exist - skipping
21:43:18: Added resource location 'Media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/materials/programs/GLSL120' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/materials/programs/GLSL150' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/materials/programs/GLSL400' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/materials/programs/Cg' of type 'FileSystem' to resource group 'General'
21:43:18: Added resource location 'Media/materials/programs/HLSL_Cg' of type 'FileSystem' to resource group 'General'
21:43:18: Initialising resource group Essential
21:43:18: Parsing scripts for resource group Essential
21:43:18: Parsing script SdkTrays.material
21:43:18: Parsing script OgreProfiler.material
21:43:18: Parsing script SdkTrays.fontdef
21:43:18: Parsing script SdkTrays.overlay
21:43:18: Texture 'sdk_cursor.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.
21:43:18: Texture 'sdk_tray.png': Loading 1 faces(PF_A8B8G8R8,64x64x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,64x64x1.
21:43:18: Texture 'sdk_button_up.png': Loading 1 faces(PF_A8B8G8R8,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x32x1.
21:43:18: Texture 'sdk_text_box.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.
21:43:18: Texture 'sdk_mini_tray.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.
21:43:18: Texture 'sdk_track.png': Loading 1 faces(PF_A8B8G8R8,16x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,16x32x1.
21:43:18: Texture 'sdk_handle.png': Loading 1 faces(PF_A8B8G8R8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,16x16x1.
21:43:18: Texture 'sdk_mini_text_box.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.
21:43:18: Texture 'sdk_label.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.
21:43:18: Texture 'sdk_separator.png': Loading 1 faces(PF_A8B8G8R8,64x16x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,64x16x1.
21:43:18: Texture 'sdk_logo.png': Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x64x1.
21:43:18: Texture 'sdk_shade.png': Loading 1 faces(PF_A8B8G8R8,64x48x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,64x48x1.
21:43:18: Texture 'sdk_frame.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.
21:43:18: Texture 'sdk_mini_text_box_over.png': Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,32x32x1.
21:43:18: Texture 'sdk_pulse.png': Loading 1 faces(PF_B8G8R8,8x1x1) with 3 hardware generated mipmaps from Image. Internal format is PF_B8G8R8,8x1x1.
21:43:18: Finished parsing scripts for resource group Essential
21:43:18: Creating resources for group Essential
21:43:18: All done
21:43:18: Texture 'sdk_bands.png': Loading 1 faces(PF_A8B8G8R8,2x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,2x32x1.
21:43:18: Loading shader cache from 'C:\Users\nuke\Documents\OGRE Sample Browser\cache.bin'
21:43:18: Parsing scripts for resource group BSPWorld
21:43:18: Texture 'SdkTrays/CaptionTexture': Loading 1 faces(PF_BYTE_LA,256x256x1) Internal format is PF_BYTE_LA,256x256x1.
21:43:18: Texture 'SdkTrays/ValueTexture': Loading 1 faces(PF_BYTE_LA,256x256x1) Internal format is PF_BYTE_LA,256x256x1.
21:43:18: Finished parsing scripts for resource group BSPWorld
21:43:18: Creating resources for group BSPWorld
21:43:18: All done
21:43:18: Parsing scripts for resource group General
21:43:18: Parsing script pbr.program
21:43:18: Parsing script pbr_filament.program
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(21): Parameter called objectUniforms.worldFromModelMatrix does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(32): Parameter called frameUniforms.clipFromWorldMatrix does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(66): Parameter called frameUniforms.iblMaxMipLevel does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(67): Parameter called frameUniforms.iblLuminance does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(71): Parameter called frameUniforms.exposure does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(81): Parameter called frameUniforms.ev100 does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(83): Parameter called frameUniforms.cameraPosition does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(94): Parameter called light_ssao does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(95): Parameter called frameUniforms.viewportWidth does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(96): Parameter called frameUniforms.viewportHeight does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(66): Parameter called frameUniforms.iblMaxMipLevel does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(67): Parameter called frameUniforms.iblLuminance does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(71): Parameter called frameUniforms.exposure does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(81): Parameter called frameUniforms.ev100 does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(83): Parameter called frameUniforms.cameraPosition does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(66): Parameter called frameUniforms.iblMaxMipLevel does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(67): Parameter called frameUniforms.iblLuminance does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(71): Parameter called frameUniforms.exposure does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(81): Parameter called frameUniforms.ev100 does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(83): Parameter called frameUniforms.cameraPosition does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(95): Parameter called frameUniforms.viewportWidth does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(96): Parameter called frameUniforms.viewportHeight does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(66): Parameter called frameUniforms.iblMaxMipLevel does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(67): Parameter called frameUniforms.iblLuminance does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(71): Parameter called frameUniforms.exposure does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(81): Parameter called frameUniforms.ev100 does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(83): Parameter called frameUniforms.cameraPosition does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(95): Parameter called frameUniforms.viewportWidth does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(96): Parameter called frameUniforms.viewportHeight does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(148): Parameter called frameUniforms.iblMaxMipLevel does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(149): Parameter called frameUniforms.iblLuminance does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(153): Parameter called frameUniforms.exposure does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(163): Parameter called frameUniforms.ev100 does not exist.
21:43:18: Error: ScriptCompiler - invalid parameters in pbr_filament.program(164): Parameter called frameUniforms.cameraPosition does not exist.
21:43:18: Parsing script Examples.program
21:43:18: Parsing script Instancing.program
21:43:18: Parsing script StdQuad_vp.program
21:43:18: Parsing script deferred_post.program
21:43:18: Parsing script ShadowCaster.program
21:43:18: Parsing script glTF2_PBR.material
21:43:18: Parsing script filament.material
21:43:18: Parsing script AdaptivePNTrianglesTessellation.material
21:43:18: Parsing script ASCII.material
21:43:18: Parsing script BlackAndWhite.material
21:43:18: Parsing script Bloom2.material
21:43:18: Parsing script CompositorDemo.material
21:43:18: Parsing script Compute.material
21:43:18: Parsing script DamagedHelmet.material
21:43:18: Parsing script DepthShadowmap.material
21:43:18: Parsing script Dither.material
21:43:18: Parsing script DOF.material
21:43:18: Parsing script DualQuaternion.material
21:43:18: Parsing script Embossed.material
21:43:18: Parsing script Examples-Advanced.material
21:43:18: Parsing script Examples-DynTex.material
21:43:18: Parsing script Examples-Water.material
21:43:18: Parsing script Examples.material
21:43:18: Parsing script facial.material
21:43:18: Parsing script FluidSim.material
21:43:18: Parsing script Glass.material
21:43:18: Parsing script Hair.material
21:43:18: Parsing script Halftone.material
21:43:18: Parsing script hdr.material
21:43:18: Parsing script HeatVision.material
21:43:18: Parsing script Hurt.material
21:43:18: Parsing script HWInstancing.material
21:43:18: Parsing script HW_VTFInstancing.material
21:43:18: Parsing script HW_VTF_LUTInstancing.material
21:43:18: Parsing script Invert.material
21:43:18: Parsing script Island.material
21:43:18: Parsing script IsoSurf.material
21:43:18: Parsing script Laplace.material
21:43:18: Parsing script LigthShafts.material
21:43:18: Parsing script MotionBlur.material
21:43:18: Parsing script MRTtest.material
21:43:18: Parsing script NightVision.material
21:43:18: Parsing script Ocean.material
21:43:18: Parsing script OffsetMapping.material
21:43:18: Parsing script Ogre.material
21:43:18: Parsing script OldMovie.material
21:43:18: Parsing script OldTV.material
21:43:18: Parsing script ParticleGS.material
21:43:18: Parsing script Penguin.material
21:43:18: Parsing script Posterize.material
21:43:18: Parsing script pssm.material
21:43:18: Parsing script RadialBlur.material
21:43:18: Parsing script RasterizationOrder.material
21:43:18: Parsing script RZR-002.material
21:43:18: Parsing script ShaderInstancing.material
21:43:18: Parsing script ShaderSystem.material
21:43:18: Parsing script SharpenEdges.material
21:43:18: Parsing script sibenik.material
21:43:18: Parsing script smoke.material
21:43:18: Parsing script Swizzle.material
21:43:18: Error: ScriptCompiler - invalid parameters in Swizzle.material(31): input_operation_type
21:43:18: Error: ScriptCompiler - invalid parameters in Swizzle.material(32): output_operation_type
21:43:18: Error: ScriptCompiler - invalid parameters in Swizzle.material(33): max_output_vertices
21:43:18: Parsing script TerrainTessellation.material
21:43:18: Parsing script Tessellation.material
21:43:18: Parsing script Tiling.material
21:43:18: Parsing script VarianceShadowmap.material
21:43:18: Parsing script VTFInstancing.material
21:43:18: Parsing script deferreddemo.material
21:43:18: Parsing script deferred_post.material
21:43:18: Parsing script deferred_post_minilight.material
21:43:18: Parsing script ShadowCaster.material
21:43:18: Parsing script ssao.material
21:43:18: Parsing script ROOM.material
21:43:18: Parsing script CreaseShading.material
21:43:18: Parsing script Crytek.material
21:43:18: Parsing script GBuffer.material
21:43:18: Parsing script HemisphereMC.material
21:43:18: Parsing script HorizonBased.material
21:43:18: Parsing script Modulate.material
21:43:18: Parsing script ShowDepth.material
21:43:18: Parsing script ShowNormals.material
21:43:18: Parsing script ShowViewPos.material
21:43:18: Parsing script SSAOPost.material
21:43:18: Parsing script UnsharpMask.material
21:43:18: Parsing script Volumetric.material
21:43:18: Parsing script triplanarReference.material
21:43:18: Parsing script CSMShadows.material
21:43:18: Parsing script RomanBath.material
21:43:18: Parsing script Sinbad.material
21:43:18: Parsing script emitted_emitter.particle
21:43:18: Parsing script Examples-Water.particle
21:43:18: Parsing script Examples.particle
21:43:18: Parsing script smoke.particle
21:43:18: Parsing script Examples.compositor
21:43:18: Parsing script deferred.compositor
21:43:18: Parsing script ssao.compositor
21:43:18: Parsing script SSAO.compositor
21:43:18: Parsing script SSAOPost.compositor
21:43:18: Finished parsing scripts for resource group General
21:43:18: Creating resources for group General
21:43:18: All done
21:43:18: Parsing scripts for resource group OgreAutodetect
21:43:18: Finished parsing scripts for resource group OgreAutodetect
21:43:18: Creating resources for group OgreAutodetect
21:43:18: All done
21:43:18: Parsing scripts for resource group OgreInternal
21:43:19: Parsing script ShadowVolumeExtude.program
21:43:19: Parsing script DualQuaternionSkinning_Shadow.material
21:43:19: Parsing script HardwareSkinningShadow.material
21:43:19: Parsing script RTShaderSystem.material
21:43:19: Parsing script TriplanarTexturing.material
21:43:19: Finished parsing scripts for resource group OgreInternal
21:43:19: Creating resources for group OgreInternal
21:43:19: All done
21:43:19: Installing plugin: DefaultSamplesPlugin
21:43:19: Plugin successfully installed
21:43:19: Texture 'thumb_atomicc.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_bsp.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_bezier.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_bump.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_csm.png': Loading 1 faces(PF_B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_B8G8R8,128x128x1.
21:43:19: Texture 'thumb_camtrack.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_cel.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_char.png': Loading 1 faces(PF_B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_B8G8R8,128x128x1.
21:43:19: Texture 'thumb_comp.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_compute.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_cubemap.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_imgui.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_deferred.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_dualquaternionskinning.png': Loading 1 faces(PF_B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_B8G8R8,128x128x1.
21:43:19: Texture 'thumb_dyntex.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_facial.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_fresnel.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_grass.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_lightshafts.png': Loading 1 faces(PF_B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_B8G8R8,128x128x1.
21:43:19: Texture 'thumb_lighting.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_newinstancing.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_ocean.png': Loading 1 faces(PF_B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_B8G8R8,128x128x1.
21:43:19: Texture 'thumb_tessellation.png': Loading 1 faces(PF_B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_B8G8R8,128x128x1.
21:43:19: Texture 'thumb_particles.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_pbr.png': Loading 1 faces(PF_B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_B8G8R8,128x128x1.
21:43:19: Texture 'thumb_ssao.png': Loading 1 faces(PF_B8G8R8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_B8G8R8,256x256x1.
21:43:19: Texture 'thumb_shadersystem.png': Loading 1 faces(PF_B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_B8G8R8,128x128x1.
21:43:19: Texture 'thumb_shadersystemmultilight.png': Loading 1 faces(PF_B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_B8G8R8,128x128x1.
21:43:19: Texture 'thumb_shadows.png': Loading 1 faces(PF_B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_B8G8R8,128x128x1.
21:43:19: Texture 'thumb_skelanim.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_skybox.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_skydome.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_skyplane.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_smoke.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_spheremap.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_texarray.png': Loading 1 faces(PF_B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_B8G8R8,128x128x1.
21:43:19: Texture 'thumb_texfx.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_trans.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:19: Texture 'thumb_water.png': Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x128x1.
21:43:22: Warning: material CSMShadows/Rockwall has no supportable Techniques and will be blank. Explanation:
Pass 0: vertex program ShadowReceiverVP cannot be used - not supported.
21:43:45: Texture 'sdk_button_over.png': Loading 1 faces(PF_A8B8G8R8,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x32x1.
21:43:45: Texture 'sdk_button_down.png': Loading 1 faces(PF_A8B8G8R8,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8B8G8R8,128x32x1.
21:43:46: Unregistering ResourceManager for type Font
21:43:46: Uninstalling plugin: DefaultSamplesPlugin
21:43:46: Plugin successfully uninstalled
21:43:46: DefaultWorkQueue('Root') shutting down on thread 9648.
2121::4343::4646: : DefaultWorkQueue('Root')::WorkerFunc - thread 13932 stopped.DefaultWorkQueue('Root')::WorkerFunc - thread 1624 stopped.
21:43:46: *-*-* OGRE Shutdown
21:43:46: Unregistering ResourceManager for type Compositor
21:43:46: Unregistering ResourceManager for type GpuProgram
21:43:46: Unregistering ResourceManager for type Texture
21:43:46: *** Stopping Win32GL Subsystem ***
21:43:46: Unregistering ResourceManager for type Skeleton
21:43:46: Unregistering ResourceManager for type Mesh
21:43:46: Unregistering ResourceManager for type HighLevelGpuProgram
21:43:46: Unregistering ResourceManager for type Material