Been struggling with terrain for days now and can't make it work.
The heightmap itself is fine (I use paged terrain with constant height now) but the surface shader is totally broken - I see linear or circular patterns of seams on the texture depending on angle which are less evident at distance. How can I disable these? Or should I go use volumeTerrain instead?
I use GL ES 2.0 rendersystem on Ubuntu 22.04 with code copied from sample. Need help finding the terrain's fragment shader to debug.
Please help me find it.