Ogre Version: master branch
Operating System: Ubuntu 22.04
Render System: OpenGL ES 2.0
Hi, all!
I need to implement stylized water for Open GL ES 2.0. This water should allow stuff below/submerged to be visible and distorted by moving water.
So it should read previous pass pixel data and distort these. In Godot that is "screen reading shader". Is there similar tech in Ogre or some better way?