Ogre3D and iPhone native code

Discussion of issues specific to mobile platforms such as iOS, Android, Symbian and Meego.
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bitblit
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Posts: 14
Joined: Thu Sep 02, 2010 4:47 am

Ogre3D and iPhone native code

Post by bitblit »

I've been studying the samples provided with Ogre3D and noticed they make heavy use of Widgets, rather than the native iPhone displays. I would like to make use of the iPhone SDK, for now, rather than make my code portable. In particular, I just want to load a scene exported from Blender, with the meshes, textures, and lighting, and rotate the camera around it, while still using iPhone SDK Views and ViewControllers. Does anybody have any sample code for this? I'm completely new to Ogre3D, so its hard to sift through everything.

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