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iOS and cppunit

Posted: Thu Feb 14, 2013 3:04 am
by caseybasichis
Hi,

I haven't integrated Ogre into my project yet (holding off on GUI/Graphics till i get the other functionality running)

Does anyone have any experience with running and setting up cppunit on iOS? Is there anything particular that needs to be done?

If anyone has experience with it I would really appreciate a little walk through. I just getting started with TDD and after trying unsuccessfully to get gtest running, it seems that unit test frameworks have their own kind of trickiness going on.

Thanks,
Casey

Re: iOS and cppunit

Posted: Thu Feb 14, 2013 1:25 pm
by spacegaier
Not an Ogre topic. So something like StackExchange is much more suited to get you a proper answer.

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