[Android]RTShaderSystem doesn't always compile the shaders.

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Emerich
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Posts: 64
Joined: Wed Oct 24, 2012 10:59 am

[Android]RTShaderSystem doesn't always compile the shaders.

Post by Emerich » Mon Apr 01, 2013 11:39 pm

Hi there!

Basically I'm getting a black screen occasionally - and logcat doesn't show the:

Code: Select all

I/OGRE    (10386): GLSL ES compiled: RTSS_31_VS
I/OGRE    (10386): Success.
I/OGRE    (10386): GLSL ES compiled: RTSS_32_FS
I/OGRE    (10386): Success.
I/OGRE    (10386): GLSL ES compiled: RTSS_37_VS
I/OGRE    (10386): Success.
I/OGRE    (10386): GLSL ES compiled: RTSS_38_FS
I/OGRE    (10386): Success.
I/OGRE    (10386): GLSL ES compiled: RTSS_33_VS
I/OGRE    (10386): Success.
I/OGRE    (10386): GLSL ES compiled: RTSS_35_VS
I/OGRE    (10386): Success.
I/OGRE    (10386): GLSL ES compiled: RTSS_36_FS
I/OGRE    (10386): Success.
I didn't add a cache folder and hoped that'd force the System to compile every time.
Is there a way to like force wipe the whole thing?
0 x

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