I'm testing OGRE in ANDROID using the precompiled libraries in linux, with android NDK r8d. The example compile and run ok. And I can move/rotate bones.
I'm trying to see the FPS in the screen, but the sample is blocked when execute this line:
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Ogre::Overlay* overlay = overlayManager.create( "OverlayName" );
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Ogre::ResourcePtr font = fontMgr->create( "MyFont", "General" );
Thanks.