IOS Templete project performance compared to samples
Posted: Sat Jul 06, 2013 8:35 pm
I just joined ogre community A newbie so please bear with me
Started with building ogre 1.8.1 for ios using this guide which I found googling for ios and ogre http://www.ogre3d.org/tikiwiki/Building ... e+-+iPhone
Finished building and started sample browser in ipad simulator in 1024x768, so far so good.
Then I realized there is a template and a prebuilt SDK that I can use, downloaded them and the template project runs at 8.5 FPS with prebuilt SDK in same ipad simulator, which is much lower than the samples with approximately the same triangle count. Both in debug, both in 1024x768. Sample #16(lighting) with same ogre head and around 4800 triangle runs at 40. I have seen in forum posts that the performance for template project when deployed is ok, but the difference between samples and template in simulator confuses me.
is this normal? What am I missing?
Started with building ogre 1.8.1 for ios using this guide which I found googling for ios and ogre http://www.ogre3d.org/tikiwiki/Building ... e+-+iPhone
Finished building and started sample browser in ipad simulator in 1024x768, so far so good.
Then I realized there is a template and a prebuilt SDK that I can use, downloaded them and the template project runs at 8.5 FPS with prebuilt SDK in same ipad simulator, which is much lower than the samples with approximately the same triangle count. Both in debug, both in 1024x768. Sample #16(lighting) with same ogre head and around 4800 triangle runs at 40. I have seen in forum posts that the performance for template project when deployed is ok, but the difference between samples and template in simulator confuses me.
is this normal? What am I missing?