void GLES2RenderSystem::_setProjectionMatrix(const Matrix4 &m)
{
// Nothing to do but mark clip planes dirty
if (!mClipPlanes.empty())
mClipPlanesDirty = true;
}
it is not setting the requested projection matrix. What is the correct way to set the projection matrix on GLES2 render system? Is there a way?
Wolfmanfx wrote:Set the projection matrix inside the Ogre::Camera
Actually I need to change the projection matrix only for some objects during the drawing (in preRender method of my Renderable).
If I change it in Ogre:Camera it will be applied to the whole scene
Is there a way?