I forget the name, but I seem to recall Ogre supports a way to build the engine + dependencies into one monolithic library, is that right?
Since iOS only allows us to use static libraries, I wondered if it was possible on that platform because it would be quite neat if you just had one giant .a file to link to your own project.
Nonsense, or sensible?
[iOS] Monolithic Ogre build possible?
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- Goblin
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[iOS] Monolithic Ogre build possible?
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- masterfalcon
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Re: [iOS] Monolithic Ogre build possible?
You might be thinking of the unity builds. However, they help speed up compilation by combining source files, you still end up with the same libraries.