why 2.1 samples so slow on iphone6
Posted: Sat Jan 07, 2017 5:44 pm
hi everyone,
i'm using this amazing engine for years on pc, and i'm consider making a new 3d ios game with ogre 2.1.
I compiled those 2.1 samples with metal renderer,both debug and release, and run some of them on my iphone6 64gb. but all of them are too slow(most under 30 fps,some 15fps).
Did i miss something? Why ? I compiled the same version of ogre 2.1 under win10 with dx11 renderer,they are fast(above 100 fps).
Should i use another branch? Maybe 1.9?Or 2.0?Is this normal?
anything will helped,thank you!
i'm using this amazing engine for years on pc, and i'm consider making a new 3d ios game with ogre 2.1.
I compiled those 2.1 samples with metal renderer,both debug and release, and run some of them on my iphone6 64gb. but all of them are too slow(most under 30 fps,some 15fps).
Did i miss something? Why ? I compiled the same version of ogre 2.1 under win10 with dx11 renderer,they are fast(above 100 fps).
Should i use another branch? Maybe 1.9?Or 2.0?Is this normal?
anything will helped,thank you!