Ogre 1.10.8 iOS build errors Topic is solved

Discussion of issues specific to mobile platforms such as iOS, Android, Symbian and Meego.
elisagroup
Gnoblar
Posts: 9
Joined: Sat May 07, 2011 11:03 pm
x 2

Ogre 1.10.8 iOS build errors

Post by elisagroup »

Hi guys! I'm trying to build Ogre version 1.10.8 (tagged in the repository). I'm using latest XCode 9.0 and CMake 3.9.3. Configure and project generation steps work just fine.
When I open the generated project and start to build it i get the error in OgreDynLib.cpp on line 103: Use of undeclared identifier 'mac_loadFramework'.
Corresponding fragment of code looks like this:

Code: Select all

mInst = (DYNLIB_HANDLE)FRAMEWORK_LOAD( mName )
and FRAMEWORK_LOAD is expanded to mac_loadFramework. iOS version of macUtils.h/mm (the one found in OgreMain/include/iOS dir) doesn't seem to contain this method, it's only in macUtils.h version that is under OSX dir. Ogre versions 1.8 and 1.9 builds just fine. Am I missing some step when configuring Ogre 1.10.8? Any help would be greatly appreciated

EDIT: seems the issue is OGRE_PLATFORM having the value of OGRE_PLATFORM_APPLE. Trying to check how it got there...
elisagroup
Gnoblar
Posts: 9
Joined: Sat May 07, 2011 11:03 pm
x 2

Re: Ogre 1.10.8 iOS build errors

Post by elisagroup »

The issue seems to be with __ENVIRONMENT_IPHONE_OS_VERSION_MIN_REQUIRED__ macro used in OgrePlatform.h:

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#   if __ENVIRONMENT_IPHONE_OS_VERSION_MIN_REQUIRED__ >= 60000 || __IPHONE_OS_VERSION_MIN_REQUIRED >= 60000
#       define OGRE_PLATFORM OGRE_PLATFORM_APPLE_IOS
#   else
#       define OGRE_PLATFORM OGRE_PLATFORM_APPLE
#   endif
When building Ogre 1.9, __ENVIRONMENT_IPHONE_OS_VERSION_MIN_REQUIRED__ is expanded to 60000 but with 1.10.8 the value of the macro is " __ENVIRONMENT_IPHONE_OS_VERSION_MIN_REQUIRED__" without quotes. What could be the cause of this?
elisagroup
Gnoblar
Posts: 9
Joined: Sat May 07, 2011 11:03 pm
x 2

Re: Ogre 1.10.8 iOS build errors

Post by elisagroup »

Ok. using the following...

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cmake -DOGRE_BUILD_PLATFORM_APPLE_IOS:BOOL=TRUE -DIOS_PLATFORM=SIMULATOR -DCMAKE_TOOLCHAIN_FILE=CMake/toolchain/ios.toolchain.xcode.cmake -DAPPLE_IOS:BOOL=TRUE -DOGRE_DEPENDENCIES_DIR="path to dependencies" -G Xcode ..
will generate an xcode project that builds without errors