compositors require cg

Minor issues with the Ogre API that can be trivial to fix
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uzik
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compositors require cg

Post by uzik »

What's wrong:

If you try to use compositors and don't have cg correctly set up you get misleading error messages about missing techniques.
http://www.ogre3d.org/forums/viewtopic. ... es#p453572
http://www.ogre3d.org/forums/viewtopic. ... 51#p457351

Proposed fix:

If a compositor or shader doesn't compile give a more helpful message instead of silently failing.
---A dream doesn't become reality through magic; it takes sweat, determination and hard work.
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