Skeleton with a single bone

Minor issues with the Ogre API that can be trivial to fix
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Joined: Tue Aug 08, 2006 6:45 pm
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Skeleton with a single bone

Post by cloud »

Try this XML code with converter as it breaks when you try to convert it back into xml with a Bus error: 10 or similar in ogre load

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<skeleton blendmode="average">
        <bone id="0" name="Bip01_Head">
            <position x="0.044764" y="0" z="0" />
            <rotation angle="0.0515608">
                <axis x="0" y="1" z="0" />
    <animations />
I realize this is a silly thing to do who ever heard of a skeleton with just one bone, I'll use a tag point of course... but I was thinking I'd rely on the skeleton bone name for the attachment point

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