Skeleton with a single bone
Posted: Tue Nov 12, 2013 12:49 pm
Try this XML code with converter as it breaks when you try to convert it back into xml with a Bus error: 10 or similar in ogre load
I realize this is a silly thing to do who ever heard of a skeleton with just one bone, I'll use a tag point of course... but I was thinking I'd rely on the skeleton bone name for the attachment point
Code: Select all
<skeleton blendmode="average">
<bones>
<bone id="0" name="Bip01_Head">
<position x="0.044764" y="0" z="0" />
<rotation angle="0.0515608">
<axis x="0" y="1" z="0" />
</rotation>
</bone>
</bones>
<bonehierarchy>
</bonehierarchy>
<animations />
</skeleton>