[iOS] CMake insists on GLES1 and GLES2 rendersystems
Posted: Fri Mar 07, 2014 9:24 am
Really minor this one, but when I untick GLES1 rendersystem and reconfigure CMAke, GLES1 and GLES2 both end up ticked again.
Other than making builds take a little longer I see no particular problem, on the other hand it must be a really simple bug.
Other than making builds take a little longer I see no particular problem, on the other hand it must be a really simple bug.